Welcome To a Guide to Bahmut Lagoon. . . the Japanese never-made-it-here-but- should-have SQUARE Video game Written By: Kefka the Dark One A small little guide to the Area surroundings in Bahamut Lagoon. Part 1: Page 40-41 in the manual. (from the top of Page 40 down) Area conditions changing and hazards. 1)ground Description: all sorts of kinds.... Brown, blue, carpets, glass, etc.. Hazard: nope Changeable: no Used against enemies: no Quick reference: That itself is your playing field. Where you can move around, when you are in your turn and you highlight the first option* (* some times change) the highlighted part is where you character can walk for this round. 2)Spikes Description: Cone shaped things sticking outta the ground. Hazard: Yes, if your rest your team on there, will cause damage, it WALK upon no. Changeable: Yes, when in doubt give it a Lighting taste! that'll break em! Used against enemies: Yes, often the heroes might put them in a situation that there's no way to avoid stepping on them. Quick Ref: Stay clear of them when resting your party, also try not to be a square away from them, for your Dragon might land on them...ouch.... 3) Treasure Box description: a Purple box, that well looks like a Chest Hazard: Sometimes, a few times enemies will hide gas, spikes, etc. Watch out. Changeable: Yes when opened, no other time. Used against enemies: no. Quick ref.: The way to open them is to get your Character to stand and rest on them. But as I said beware. 4)Grass Description: Green Not High grass (high isn't in pic, often looks like a Forest. you will know it when you see it. Hazard: low grass: No / high grass: sometimes Changeable: LG: NO / HG: Yes, when set ablaze Used against enemies: LG: no / HG: Hehe yes. Quick ref.: Low grass is just a foreground stuff, harmless. High grass or Forests can be set on Fire by any fire Like spell, when resting on the flames you will loose HP big time, also your enemies will too....trick them onto grass then set it ablaze, bahamut Dragon is good at that since he has Long range attacks. 5)Bridge Description: A light brown bridge, wooden / there are other types too. Hazard: YES!!!! especially if your characters are on it while a Thunder spell hits it. Changeable: yeah, drop it and the bridge is "out" Used against enemies: Hehehe Oh yes..... thunder thunder! hehe... Quick Ref.: There are many kinds bridges, careful when trowing Lightning spells around, if you hit a bridge with YOUR characters and its over a Pit or something high, you lose em. . . however if you hit a bridge with your enemies they go plummeting...Hahaha 6)Sand / desert Description: Sandy yellow ground. hazard: yes if you stay in the desert for to many rounds. Changeable: No I don't think so... Used against enemies: yes and you as well. Quick ref.: Thank goodness you only fight a desert battle once, after about 10 rounds of you and your enemies, their HP starts to fall, you take damage. Well at least you don't suffer alone, then enemies do too...give em hell!! 7) Roads Description: While kinda not to detailed while lines on grass or etc. Hazards: Naw. Changeable: Yes, set a lighting or Fire spell I think. Used against enemies: No Quick ref.: Useless but fun to break up~! 8)Dams Description: Kinda like locks that keep water out of brown sectors. White colored. Hazard: Yes Changeable: yes Used against enemies: Mwa'hahah yes Quick ref.: in one battle you will see more then 80% of your enemies in a brown sector, if you come up to the top and have a character rest on the Dam, it will break ands spew water on the victims below!!! just watch out for your characters. 9)Water Description: blue liquid that moves just a little. Hazard: Yes, if drop unto it. Changeable: Yes, by casting an Ice spell upon water I will freeze Used against enemies: yes, the characters might create bridges and also block them. Quick reference: The stuff is mostly there to form bridges to cross, or to drop ya enemies. 10)Shallow Water Description: water that has a few rocks sticking out, often near fallen bridges. Hazard: Not really. Changeable: sometimes, cast Ice Used against enemies: No. Quick Ref.: just there when a bridge falls. Sometimes it can be Iced, other times not. >From this point on its the top of page 41 and down. 11) Ice Description: Blue and white frozen water. Hazard: only if your on it and they cast a Fire spell. ewww water. Changeable: yes, cast fire Used against enemies: Maybe, fire fire hehehe Quick Ref.: You can use the iced water as a Trap to lure enemies to a watery grave, or you can use it as a bridge, cast ice and you will be able to cross water. 12)Mountain Description: Brown and lumpy also cant cross it. Hazard: not really, just blocks you. Changeable: yes, cast that old thunder spell! Used against enemy: you can heard them to a closed off section then have the dragons eat em alive! Quick ref.: The mountains are passable, if you thunder them to kingdom cum! in one level a clever way to avoid most attacks (discovered this myself after being beaten 13 times) is to have you groups split in 2, both with Lightning using attacks and burrow your way through. to the top then hit the boss! 13)Ripped Mountain side. Description: looks like it was leveled by a bulldozer. brown looking. hazard: No way Changeable: no Used against enemies: you can do short cuts to them, or they can come to you. Quick ref.: this is how the ground looks after you Bolt it one good!! 14)Lava holes Description: holes that are red. hazard: YES!!! changeable: I don't know...I never tried it...try casting Water or lighting on it. I think water will burn it out. Used against enemies: Yes Quick ref.: These are like the fires in the forest, it will give both you and your enemies and dragons a hot foot. 15)Holes... Description: looks like Lava holes...minus the brown Hazard: ???? I don't think so. Changeable: almost everything will fall to a Lightning spell! Used against enemy: blocks. Quick ref.: I think these thinks act like blockers. 16)Burned and out grass Description: baron and brown after your fire burns out. Hazard: no Changeable: no Used against enemy: no Quick ref.: just more special effects....cool 17)Land's end Description: the end of the island, kinda like in Sonic 3, the pics of the floating island the edge. Hazard: No Changeable: no used against enemy: they cant escape. Quick ref.: Really another good Fx, but it will also block you and your enemies. Don't worry you cant fall off. 18)Walls Description: white castle like walls. Hazard: No, just blocks Changeable: Hehehe Yes.... Used against enemies: No Quick ref.: One of my fav hobbies is to cast Lightning spells. and crumble the walls. Once broken your enemies sacred area is breached. Give 'em hell BL people!!!!!! 19)Town squares/ healing places Description: like a fountain in the middle of a road. white, also most of time looks like a small tower, often enemies are at rest on them...you'll realize why soon.... Hazard: Yes and no.. Changeable: yes, good old lightning spells. Used against enemies: yes and no Quick ref.: wondering why the Yes and no's right? well its a healer...it heals you when you rest your group on it...but also heals the enemies that rest on it...many a battle was lost to my because of that damn healing shit. 20)Cannons Description: bronze colored Cannon. hazard: Come on....what do you think!? Changeable: yes....LOVE THAT LIGHTNING SPELL!!! Used against enemies: they are controlling it!! Quick ref.: ok...this is the first of the traps....if you are at least from 1 to 4 blocks in front of it. When your party rest....your most likely for it to attack you. Hit it with Lighting before it gets a chance. 21)Castle Description: white domain. Hazard: not a chance Changeable: Mwa'hahahahha kill those humans!! LIGHTNING THEM GOOD!!!! Used against enemies: No Quick ref.: I'm not a violent person am I? same as the healers and walls. 22)Broken healing tower: Description: a white tower that's crumbled. Hazard: not any more....not even something that will help you. Changeable: To late.... Used against enemies: Nope.... Quick ref.: you with a lightning spell just fried a place where you can heal your wounds. (also your enemies) way to go..... 23)Puddles of ooze Description: Green and dark, I'm not sure if that's the pic of it...to small to tell but if it isn't its just land. lets say its that ooze...this info will help. Also ooze found in caves also in upper ground forest like places. Hazard: Yes! POISON! Changeable: yes.... Used against enemies: Yes...but for poison eaters it heals em. Quick ref.: believe me you don't want to get into that slime. Best way to deal with water like that is to....no not Ice (I tried that once never worked, I stumbled across the answer) but to cast a CURE!!! that's right CURE or HEAL! and the water changes. you can walk on it. 24)Poison 2 (see Puddle of ooze) 25)Sky Description: Blue and white. Hazard: No. Changeable: not really. Used against enemies: no Quick ref.: More FX...they show off so much... 26)'endless' pits Description: Black and near edges Hazard: yes Changeable: no Used against enemies: yes Quick ref.: well the only way fall or drop someone is to break a bridge.... 27)Burning forest Description: Parts of land ablazing... hazard: YES! Changeable: yes cast an Ice spell on it. Used against enemies: yes Quick ref.: HOT FOOT HOT FOOT!!! both you and enemies and Dragons...cool off with an Ice spell. 28)slightly sizzling burned out fire. Description: brownish area with little flicks of fiery light. Hazard: ?? Changeable: Ice Used against enemies: ?? Quick ref.: I've never came across it...just watch it and tell me! 29)Statues Description: varies....gargoyles and wall planted statues or busts... Hazard: YES!! Changeable: Good old Lightning! Used against enemies: no Quick ref.: they are like the cannons.... also...that's why you must be aware of your surroundings... there also a nasty little secret where the gargoyles....well I can't spoil it...just beware... 30) . . . Description: Anything with the ". . . " on it instead of Kanji (Japanese) hazard: Sometimes Changeable: sometimes Used against enemies: sometimes Quick ref.: its just about anything...from some hidden enemies to just background... 31)Hidden pits and trap doors (not in book) Description: looks like alot of things....Different colored carpets with a long line in the middle, anything within eye shot of a switch. Hazard: YES Changeable: Yes Used against enemies: Yes Quick ref.: like the Bridges....often instead you must throw a switch to open it... 32) Switched (not in book) Description: look like anything switchable. Hazard: yes if your characters are on a pit fall your about to open Changeable: yes after pressing Used against enemies: yeah if they are on a pit. Quick ref.: you used them like you do a Treasure chest...rest party on it. c. 1996-1997 by Kefka. No part of this FAQ may be rewritten without permission from the author. You can do want you desire, but give credit where credit is due. If you want to distribute, fine. However, it has to be in its entirety. This FAQ is FREE ($0) so no profit will be advised. EOF