----- Beyond the Beyond Walkthrough ----- Guide- Robert Paulson This walkthrough contains directions on how to successfully beat the game. This walkthrough also includes every possible secret I could find in the game. This walkthrough can be used by anyone, but not for profit. Please email me if there are any mistakes or if you have new information I can use contact me at rpaulson@mtlakes.csnet.net. This walkthrough can be recopied as long as credit is given. This document Copyright 1999 Robert Paulson. Version 1.15 Table of Contents 1. Corrections 2. Credits 3. Spells 4. Weapons/Armor 5. Walkthrough 6. Items 1. Corrections------------------------------------------------------------------ I have corrected many typos, and various other errors that were located throughout my walkthrough. This is a very updated version, but I have only changed my walkthrough up to the Sand Caves. Thank you for your cooperation and best wishes in your game-playing 2. Credits---------------------------------------------------------------------- Robert Paulson (a very updated version) Steven Edelman New Jersey (sinkuu@hotmail.com) Kevin, Dallas, (bossman@ix.netcom.com) Kelvin Asia(09945234@cyberway.com.sg) Iwata Shoji (siwata@sfsu.edu). 3. Spells----------------------------------------------------------------------- Finn- Escape: Will return the party to the entrance of a cave, level, or maze. Fire: Throws a ball of fire at enemies. Level 1 and 4 will target one enemy while other levels will target multiple enemies. Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple. Mystery: A random spell will be cast that can hurt, or help enemies Steiner: Steiner attacks enemies with flame Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while the other levels will work on all opponents. Annie- Awaken: A sleeping ally will wake up. Level 1- affects one ally, Level 2- affects all allies. Cure: Heals any harmful condition, like an antidote. Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Heal Rain: Restores VP to all allies. Holy Light: A beam of energy hits enemies. Level 1- affects one enemy, Level 2- affects all enemies. Silence: Cancels the magic power of enemies. Level 1- affects one enemy, Level 2- affects all enemies. Steal: Steals Magic Points from an enemy and gives to caster. Prince Edward- Attack: Allies strength is increased. Level 1-affects one ally, Level 2- affects all allies. Confusion: Confuses the enemy. Level 1- affects one enemy, Level 2 affects multiple opponents. Fire: Throws ball of fire at enemies. Level 1 and 4 will target one enemy while other levels will target multiple enemies. Ice: Throws a ball of ice at enemies. Levels 1 and 4 work on one enemy, the other levels work against multiple enemies. Silence: Cancels the magical power of enemies. Level 1- affects one enemy, Level 2- affects all enemies. Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while the other levels will work on all opponents. Tont- Attack: Strengthens an ally. Level 1-affects one ally, Level 2- affects all allies. Firedrake: A Fire Drake attacks all enemies. Steal: Steals Magic Points from an enemy and gives to spell caster. Summon: Summons a random monster to attack enemies. Level 1 affects one enemy, Level 2- all enemies Titan: A Titan is summoned to attack all enemies. Tolle: A Wind creature is summoned to attack all enemies. Undhine: Summons a giant monster to attack all enemies. Domino- Awaken: A sleeping ally will wake up. Level 1- affects one ally, Level 2- affects all allies. Confusion: Confuses an enemy. Level 1- affects one enemy, Level 2 affects multiple opponents. Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple. Slow: Slows down the enemy. Level 1- Affects one enemy, Level 2- affects all enemies. Wind: A blast of air attacks the enemies. Level 1- affects one enemy, Level 2- affects all enemies. Lorele- Cure: Heals any harmful condition, like an antidote. Defense: Increases the defense of an ally. Level 1- affects one ally, Level 2- affects all allies Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Heal Rain: Restores VP to all allies. Holy Light: A beam of energy hits enemies. Level 1- affects one enemy, Level 2- affects all enemies. Sleep: An enemy is put to sleep. Level 1- affects one enemy, Level 2- affects all enemies. Wind: A blast of air attacks the enemies. Level 1- affects one enemy, Level 2- affects all enemies. Percy- Escape: Will return the party to the entrance of a cave, level, or maze. Fire: Throws ball of fire at enemies. Level 1 and 4 will target one enemy while other levels will target multiple enemies. Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple. Mystery: A random spell will be cast that can hurt, or help enemies Steiner: Steiner attacks enemies with flame Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while the other levels will work on all opponents. 4. Weapons and Armor------------------------------------------------------------ Finn- Weapon Armor Short Sword-100 +5 Light Shield-70 +2 Middle Sword-280 +10 Wood Shield-110 +4 Long Sword-490 +15 Steel Shield-230 +7 Broad Sword-850 +21 Spike Shield-370 +9 Great Sword-1,500 +28 Heavy Shield- Tempest Sword-2,200 +36 Battle Shield-620 +13 Rune Sword-3,000 +44 Mithril Shield-760 +14 Guardian Blade-7,000 +52 (+2 Def) *Chaos Shield-910 +17 Mystic Blade-8,500 +62 Counter Blade-10,000 + Cloth Jerkin-80 +3 Mithril Blade-12,000 +79 Leather Plate-140 +5 Dragon Blade- + 88 Bronze Plate-240 +7 Iron Plate-430 +10 Steel Plate-750 +13 Silver Plate-1,300 +16 Dragon Scale-2,300 +18 Mithril Scale-4,000 +21 *Evil Scale-12,000 +25 Hero's Scale- + Samson- Weapons Armor Middle Axe-120 +4 Leather Bracer-60 +1 Steel Axe-300 +11 Gauntlet-100 +3 Broad Axe-520 +23 Power Gauntlet-210 +4 (+2pwr) Tomahawk-870 +31 Rune Gauntlet-460 +9 Battle Axe-1,600 +41 Mazin Gauntlet-590 +12 War Axe-2,300 +48 Warrior's Gauntlet-640 +6 Tempest Axe-3,200 +54 (+5spd) Mithril Gauntlet - 720 +15 Rune Axe-5,300 +68 *Demon's Gauntlet - 900 +18 Earth Breaker-9,000 +89 Grimys Axe-7,400 +80 Bronze Mail-110 +3 *Demon Axe-13,000 +97 Steel Mail-320 +6 Chain Mail-590 +8 Heavy Mail-1,150 +11 Great Mail-2,000 +14 Mystic Mail-3,800 +17 Mithril Armor-6,500 +20 *Evil Armor-11,000 +25 Tont- Weapons Armor Wooden Rod-80 +2 Cloth Hood -50 +1 Cloth Garment-90 +3 Short Rod-250 +6 Leather Hood-100 +3 Travel Garment-150 +5 Bronze Rod-450 +11 Magical Hood-100 +3 Leather Garment-260 +7 Iron Rod-830 +18 Travel Hood-210 +5 Magic Cape-400 +10 Steel Rod-1,350 +23 War Hood-300 +6 Wind Cloak-720 +13(+2 spd) Lunar Rod-1,780 +30 Wizard Hood-420 +8 Wizard Cloak-1,000 +16 Shd Rod-2,300+38,+2Def Mystic Hood-530 +10 Mystic Cloak-2,000 +21 War Rod-3,200 +46 Summoner Hat-680+12 Cloak of Light + Elder Wand-4,600 +52 *Death Hood-800 +15 Tempest Rod-6,200 +67(+3Spd) Gundalf Hood- + Stun Rod-6,200 +46 Drain Rod-11,000 +68 Defense Wand-8,300 +73 * Malicious Rod-14,000 + Edward- Weapons Armor Wooden Rod-80 +2 Cloth Hood-50 +1 Short Rod-250 +6 Leather Hood-100 +3 Bronze Rod-450 +11 Magical Hood-100 +3 Iron Rod-830 +18 Travel Hood-210 +5 Steel Rod-1,350 +23 War Hood-300 +6 Lunar Rod-1,780 +30 Wizard Hood-420 +8 Shield Rod-2,300 +38 (+2Def) Mystic Hood-530 +10 War Rod-3,200 +46 Summoner Hat-680 +12 Mage's Staff-4,500 +51 *Death Hood-800 +15 Elder's Wand-4,600 +52 Gundalf Hood- + Tempest Rod-6,200 +67 (+3 Speed) Stun Rod-6,200 +46 Cloth Garment-90 +3 Drain Rod-11,000 +68 Travel Garment-150 +5 Magic Staff-10,000 +69 Leather Garment-260 +7 Wizards Staff-8,800 +75 Magic Cape-400 +10 *Malicious Rod-14,000 + Wind Cloak-720 +13 (+2spd) Wizard's Cloak-1,000 +16 Mystic Cloak-2,000 +21 Cloak of Light + Annie- Weapons Armor Wooden Rod-80 +2 Ribbon-40 +1 Short Rod-250 +6 Silk Ribbon-90 +3 Bronze Rod -450 +11 Holy Ribbon-160 +5 Iron Rod-830 +18 Angel Ribbon-250 +8 Steel Rod-1,350 +23 Goddess Ribbon-340 +11 Lunar Rod-1,780 +30 Athena Ribbon-480 + Shield Rod-2,300 +38 (+2 Def) *Devil's Ribbon-700 +10 War Rod-3,200 +46 (+14pwr) Priest's Cane-4,800 +55 Floral Dress-70 +2 Tempest Rod-6,200 +67 (+3spd) Travel Dress-120 +4 Stun Rod-6,200 +46 Journey Dress-220 +6 Drain Rod-11,000 +68 Battle Dress-380 +9 Seraphic Cane-9,000 +81 Tempest Dress-700 +12 *Malicious Rod-14,000 + Fairy Dress-970 +15 Seraphic Robe-1600 +17 Goddess Robe-7250- + *Robe of Darkness-9,500 +20 Lorele- Weapons Armor Leather Glove-3,800 +50 Scarf- +9 Power Knuckles-6,600 +69 Silk Scarf-470 +11 Mystic Knuckles-9,500 +77 Power Scarf-730 + *Cursed Scarf-1,000 +14 Gi-1,700 +12 Battle Gi-3,000 +17 Dragon Gi-5,400 +21 *Shadow Gi- + Mystic Gi- + Domino- Weapons Armor Darts-2,500 +46 Bandanna-320 +8 Short Knife-3,300 +53 Sailor Bandanna-450 +11 Throwing Knife-4,900 +63 Wind Bandanna- +13 Dagger-6,000 +72 Storm Bandanna-750 +15 Mithril Dagger-6,800 +77 Oath Bandanna-880 + Mystic Dagger-9,000 + *Cursed Bandanna-950 +18 Soft Leather-1,800 +11 Hard Leather-3,100 +14 Strong Leather-5,700 +17 Pirates Leather-7,700 +19 Captain's Leather-11,000 + *Demon's Leather-10,000 +24 Percy- Weapon Armor Short Sword-100 +5 Light Shield-70 +2 Middle Sword-280 +10 Wood Shield-110 +4 Long Sword-490 +15 Steel Shield-230 +7 Broad Sword-850 +21 Spike Shield-370 +9 Great Sword-1,500 +28 Heavy Shield- Tempest Sword-2,200 +36 Battle Shield-620 +13 Rune Sword-3,000 +44 Mithril Shield-760 +14 Guardian Blade-7,000 +52 (+2 Def) *Chaos Shield-910 +17 Mystic Blade-8,500 +62 Counter Blade-10,000 + Cloth Jerkin-80 +3 Mithril Blade-12,000 +79 Leather Plate-140 +5 Bronze Plate-240 +7 Iron Plate-430 +10 Steel Plate-750 +13 Silver Plate-1,300 +16 Dragon Scale-2,300 +18 Mithril Scale-4,000 +21 *Evil Scale-12,000 +25 5. Walkthrough------------------------------------------------------------------ 1. The Village of Isla- Short Sword, Antidote, 2 Herbs, Light Shield, Flask, Storage trunk * After going through the introduction and dialog sequence, go to the south west corner of your room and search the bottom left barrel for a herb. Galahad will give you a flask. Your first task will be to go into the cave near the mountain village and obtain the Spirit Water. The only clue he gives you is to go to the right when you encounter a fork in the road. Then go to the Basement and search the sword on the wall to find a Short Sword. Then look in the storage trunk. Search the barrel under the Short Sword and the barrel to the left of the wood for an antidote and herb. Make sure you take the 2 herbs and 4 antidotes with you from the storage trunk. Also take the Light Shield with you. * Be sure to look in places like pots, stoves, casks, armor/swords on the wall and occasionally in bushes. * Then go to the church to save your game. Then exit the town by using the south exit. Go south and into the cave. 2. In the Cave near Isla village- Source of Wisdom, Spirit Water * Once you enter the Cave of Spirits, you'll find that Annie has gone in on her own. In the cave you will encounter monsters at every new screen and occasionally at random. Make your way along the path until you see a forking path. Take the right path, which will lead you to the Spirit Water. Go south and then go to the far east wall. (The stairs to the east lead to a dead end). Then go north and up the stairs. The Spirit Water is to the north. Use the Flask on the water to get it. After getting the Spirit Water go back to the forking paths. Now take the left fork and go down the stairs. On the next floor go up the left path to get the treasure, a Source of Wisdom. Then take the other path and go north up the stairs. Then go west to the stairs. On the next floor go south to the stairs. * At the lava pit Annie will be captured by a Kraken, don't worry. Your friend dragon will tell you to do anything possible to save Annie. Simply use the Spirit water on the lave pit. The Kraken will spit Annie out. * Annie will then join you. Go back through the cave and go back to the village. 3. Back at Isla- Nothing * After watching a sequence Percy will join you. After he joins save your game at the church. * Then head towards the town of Marion which is north. On your way you might want to take this time to boost some of your levels and earn money. Be sure to fight outside of town to get some money because you will need about 400 dollars to buy equipment and money. 4. Marion - Ring of Defense, Smoke bomb, Prison Key, Royal Pendant, Monster Bait, Helium Ring * One of the best items here is the Monster Bait and Smoke Bomb. Each of these can be sold for a lot of money which will help you early on in the game. * Stock up on items and weapons because this is the last chance you will get. While you are here go to the cemetery and search behind the northwest tombstone to find the Ring of Defense. If you search the northern section of the flowerbed in the castle compound you will find a treasure chest with a Smoke Bomb inside. Look under the table in the second house to the right in the northwest section of town, for a Monster Bait, which you can sell for some serious cash. * Talk to the man standing south the northwest house for a sequence. After stocking up go to the house where Samson came out of and go search under his desk. Then go down the stairs and hit the hidden switch which will move the tombstone and reveal some stairs. Go down those stairs and into the dungeon. As you walk along the path you will fight two battles. The first battle will be with a group of two bats and then a group of three bats. You will then come to a rock which you group will move. Go down the stairs and continue north. After this you will meet Samson. * After another sequence he will join you. As soon as you go up the stairs go the chains on the wall and search for a Helium Ring. In the cellars of Marion Castle you will see Edward awaiting his rescue. The key to unlock his cell is located in the next room to the left. You will have to fight Bandore troops in order to get the Prison Key. Use the Prison Key on the cell door. Once the cell is open Edward will join your group. * Afterwards, on your way back to the underground tunnel, another sequence will follow. The sorceress Ramu will end up casting a curse on Samson. This curse will make it so Samson can not move, if he attacks the curse will deal him 1/4 damage of the attack or Samson will just attack regularly with no side effects. * Your party will split up as soon as you enter the tunnel. Edward will give you the Royal Pendant to show the pastor at the Border church. After you get out head towards the church. 5. The Church- Resist Jewel, Antidote * The church is located to the southeast of Marion. * Enter the church and explore the forest on the eastern edge of the building. You will find a treasure chest with a Resist Jewel inside. Use this on one of your characters. It will reduce magic damage by half and its effects last forever. Now enter the church and search the eastern barrels to find an antidote. * Show the pastor the Royal Pendant and he will lead you to Samson and Edward * Next you will have to go and solve a puzzle by moving the blocks around to solve the picture. Whatever you do don't go back before or after you solve the puzzle, you will die. The ivy crown should be on top and the free space should end up in the middle of the puzzle. * After this save your game by talking to the pastor. Then go into the cave. 6. Underground- Blizzard card, Herb, Source of Agility * Floor 1 * Once you enter the cave give Percy's items to another character because he will leave you soon. Search the middle vase near the entrance of the tunnel for a Blizzard card. After you open the gate Percy will leave you. Go east to the stairs. Before you go up the stairs search the middle barrel for a herb. * Floor 2 * On the next floor go east and up the stairs. * Floor 3 * Open the treasure chest to get a Source of Agility. The go back down the stairs. * Floor 2 * Go west and then north. At the fork, take the west path and talk to Brother Thomas. Guide him out and he will allow you to save your game at the inn. Then go up the east fork and up to the stairs. * Floor 3 * On the next floor go east and outside. 7. Mountain Side Inn- Healing Herb * Here you get a chance to go the Inn and save your game. Before you enter the building itself search the eastern bush of the two directly above the well for a Healing Herb. * If you want you can go to the north cave. In this cave you will encounter a sleeping dragon in the east which you will be unable to do anything about, yet. The north path leads nowhere. * The only option you have is to try the tree path. 8. The Tree Path- Steel Mail, Counter Jewel, Source of Life * Go east through the forest until you see the tree. Go into the tree. * Floor 1 * Follow the path on the first floor to the stairs. * Floor 2 * On the next floor follow the path and just push the acorn in to the hole and continue. * Floor 3 * Go south and push the acorn into the hole. Then go up the stairs. * Floor 4 * Open the treasure for a Steel Mail. Now go back down the stairs. * Floor 3 * Go north and then take the east path. Push the acorn into the hole and go up the stairs. * Floor 4 * Now go push the acorn down, then go around and push it to the east. Then circle around and push down to the intersection. Then go around and push it into the hole. Then go up the stairs. * Floor 5 * Go around the acorn and push it west to the intersection. Then push it north until it just clears the closed in path. Now push the acorn to the east leaving it so you can push it down. Then push it south and then west right above the hole. The circle around the north and push it into the hole. Then go onto the vine. * Floor 5 Vine crossing * On the way crossing to the other tree take the first vine down to get the treasure on the second to last floor which is a counter jewel. Go north and then east which will allow you to cross over to the next tree. * Floor 5 Other tree * There will be many holes to jump in. Some of the holes will have webs underneath them which bounces you back up. On the top floor fall down the hole farthest to the west. * Floor 4 * On the next floor go to the far east hole and fall down that. * Floor 3 * On this floor go around and all down the hole two step west and one north of the southern most hole. * Floor 2 * Open the treasure for a Source of Life. Fall down the hole just north of the treasure * Floor 1 * Go to the hole farthest west. Then go one step south and then east into the hole. * Bottom Floor * Then exit to the south. Go into east and into the cave. 9. The Following Cave- Counter Orb * Floor 1 * Head to the north taking each path that goes east until you reach the stairs. * Floor 2 * Take the path east, south and to the treasure. Open the chest for a Counter Orb. Then go back up the path and continue going north until you reach the stairs. * Floor 3 * Go south down the path and then outside the cave. By this time you be around level 8 or 9. 10. Zalagoon- Nothing in the town * To reach the town walk northeast * First go the Inn and save the game. Next go to the castle. After the sequence you will be denied entrance to see the king or queen unless you take a test which they will inform you of. * Now is the only time to buy weapons or armor. If you do not have enough money to buy weapons fight so you can get money. 11. The Sewers- Source of Magic, Smoke Bomb, Bronze Key, Herb * You next step is to go into the sewers. Go into the well under the item shop. Go south and search the barrel for a Source of Magic. Exit the sewer and go to the Church. Go into the well south of the church. Cross the bridge to the south and search the barrel to the west for a Smoke Bomb. Then exit and save your game. * Go into the well west of the Inn. Then cross the bridges and go east to the far end. Go south, west, and then north. Instead of crossing the bridge that starts to go to the east, walk into the water. Go east to the intersection and go north underneath the wall to the other side. Work your way north along the wall. Go into the water and then hop back onto the walkway. Go south, cross the bridge going east and go south. Search the barrel for a Herb. Then walk into the water and press down until the current takes you. Go west and climb back up. Follow the wall east and then go up the ladder. * This leads you to the bar. Search the Treasure chest for the Bronze Key. Now work your way through the tunnel and go back underneath the wall. Climb back up and cross the bridge going east. Follow the path until you reach the gate. Use the Bronze Key to open the gate. Then go north and cross over to the west side of the river. Go west and you will end up in the dungeon of the castle. Then go north through the door and up the ladder into the castle courtyard. * You will then meet Sir Bison. He will meet and talk with you. Then exit the sewers and go to save your game. You can use the currents to get you back to the entrance. On your way the messenger will tell you to go to the castle. 12. Back at the Castle- Nothing * Go north until you reach advisor Glade. During the sequence Sir Samson will be asked to see if he can lift a column to prove his identity. But since Samson is cursed, he will be unable to lift the column and prove his identity. After a few idle threats of execution you leave the castle. You are now unable to buy any Weapons or Armor. * Now you have to go back through the sewers to meet with the queen in the castle's courtyard. * Here she will give you the Magic Bean which you will need later on. Your job here is done, so go to the Inn and save your game at the Church. 13. Village of Ophera- Monster Bait, Healing Herb, Smoke Bomb, Flame Card * This little town is located in a desert to the southeast of Zalagoon and near the ocean coast. * Look in the top floor of the Inn under the table to find Monster Bait. Search in the top left bush underneath the Weapon and Item shop for a Healing Herb. Look in the top right house and search the vase for a Smoke Bomb. Go to the house to the right of the church and search the vase for a Flame Card. 14. The Ancient Temple * You probably noticed this temple on your way to Ophera. Ignore the Temple now because the monsters are still powerful for you to defeat. However you will later come back to this temple. 15. Luna- Nothing in Day * The town of Luna is to the southwest. This town is one of the most unique towns you will come across in this game. During the daylight, it does not seem like much, but by night it is a party town. * While you look around you might see some treasure chests simply lying around but you will not be able to get them until night. To change the time to night you need the Moon-Crescent which can be found at the Ancient Temple. * You should not get the Moon-Crescent yet however. Instead you should stock up on weapons and supplies. Go to the Vase Sellers and then go north through the door and you will have a small sequence where a man lost his bosses Vase of Life. After that save your game and go to the Inn. Then go north to a cave which will lead to the town of Simone. * An interesting money making trick is once you have about $2,000 or $3,000 go to the Mystic Vase seller and buy as many as you can. Then go to the weapon shop. Some of the Mystic Vases will be good vases like the Fire Drake Vase or Tornado Vase. Sell these if you want. Then go to the person in the same room with the Mystic Vase seller, he will buy your regular vases. You repeat this procedure as many times as you want, but not after Discipline Island. 16. Cave North of Luna- Magic Emerald, Broad Sword, Power Gauntlet, Flame Card * The cave is to the northwest of Luna. To get to Simone you will have to pass through this cave. The cave has hard creatures so unless you are at a high level you should have plenty of supplies. * Floor 1 * As soon as you enter the cave, go north up the stairs. * Floor 2 * On the next floor go south and out the door to find a treasure chest with a Broad Sword in it. Next, go back through the door and continue going north and through the hole in the wall and follow the path to the stairs. * Floor 3 * On the next floor climb the vine to the left and continue north. Climb the stairs to the next floor. * Floor 4 * Go east and then south. At the two doors, chose the western one and climb up the two vines going north. You should reach a ledge that has the Magic Emerald on it. Get that and climb and go through the door on your right. * Floor 5 * Go north and down the stairs. * Floor 4 * Head south to the two doors again and this time take the eastern door. Go through that and climb the vine, enter the cave and find the Flame card, which is located in the Treasure chest to the north of the stairs. Once you get that go up the stairs. * Floor 5 * Take the stairs and head north to the next stairs. * Floor 6 * On this level take the vine to the upper platform and go to the west to find the Power Gauntlet. After that head south following the path and go through the door. * Floor 7 * Then climb the vines to the top and go through the flower bed and into the door. * Floor 8 * Then follow the path and at the fork take the east path. Then go north and up the stairs. * Floor 9 * Go north down the stairs. * Floor 8 * Go northeast and then go down the stairs. * Floor 7 * Go southeast and down the stairs. * Floor 6 * Go south and out of the cave. 17. Simone- 2 Source of Agility, Antidote, Tempest Jewel * To reach Simone walk southeast. * Go to the Inn and save your game. Ghustan the merchant is on the second floor of the Inn and has some new Armor for you to buy. Then go into the house to the southwest of the Inn. Search the boiling pot for a Source of Agility. Talk to the man outside the house to the north of the church who says his son is missing. Go inside and talk to the woman. Then head west to another screen. * Enter the house and talk to the man. He says that he needs the Magic Emerald to complete his potion. Use the Magic Emerald and he takes it from you. After the explosion talk to the blob who is inside the house and he will follow you. Now exit the house and make your way to the left of the house. Wiggle your way through the trees until you stand outside of the house to the left of where you saw the treasure. The wall is hollow so push left and you will see the treasure. Open it to receive a Source of Agility. * Go back east to the other screen. Now head north to the mystic tree. Go north and down the stairs. Go south into the room. The Antidote is in the most east of the two vases that you can reach in that room. Then circle around and go down the stairs that are located in the small room. Open the treasure for a Tempest Jewel. Go back up the stairs. Go down the other staircase to the south. Go clockwise and go down the stairs. Follow the path and go down the stairs. Go north and talk to the head magician of the group. Samson's curse is still there and only the master magician Zeon can break the curse. Go back up and exit the tree. (The door that is locked cannot be opened until later on in the game. * The path to the Mystic Rock is just north of the Inn. Follow the path and try to break through. * Just before you leave Simone your trailing yellow blob will turn into Tont the mighty wizard. He will start at level one so go back and save your game again. Exit Simone and fight four battles. If Tont's levels don't give high enough stat boosts, reset the game and try again. (Each level the enhancements gained are different). By this time Tont will have become powerful enough to survive a trip back through the cave. Your task is complete so you can move on. After exiting the cave head towards to Ophera. 18. The Ancient Temple- Smoke Bomb, Moon Crescent, Dragon Card, FireDrake Vase * Go back to Ophera after getting Tont and save your game, go to the Inn, and then stock up on supplies. The Temple can be found by going west to the mountains and then north. * Floor 1 * Enter the Temple and go up the stairs that you can just see in the northeast corner of your screen. * Floor 2 * Then on the top floor of the Temple go west to the far end of the building and then north. Climb down the cine to get back to the first floor. * Floor 1 * Go east and down the stairs. * Bfloor 1 * On this floor go south down the steps, north and take the first path going east. Follow the path counter clockwise and then go up the steps. Then hit the first switch and follow the new path. Now hit the second switch but don't follow the new path, but instead go east. Then go north and down the stairs. * Bfloor 2 * On this floor go south of the stairs and hit the switch. Then go north and walk west around the outskirts of the floor. Then go south and hit the switch. Go down the steps to the east. Follow this path east, south, east, and then north. Open the treasure for a Smoke Bomb. After getting the treasure follow the paths south to the bottom of the screen. Then go east, up the steps and hit the switch. Then follow the new path east, north, and go down the stairs to the next floor. * Bfloor 3 * On this floor hit the switch to the south and then hit the switch to the north. Then go east past the steps and follow the path on the outskirts of the maze south, to hit the other switch located at the south end of the floor. Then go north and down the steps just to your west. Then simply follow the path clockwise and go up the steps. Then go south and down the stairs to the next floor. * Bfloor 4 * On this floor go northeast and hit the switch. Then go northeast and hit another switch. Now go west and then go down the western steps. Now go east as far as you can and then go south. Open the treasure for a Dragon Card. Now go back up the steps and the switch closest to you. Now circle around clockwise and hit the first switch that hit on this floor. Follow the path and then go down the eastern steps. Follow this path until you see a fork in the road. Go east and then go up the steps. Then down the stairs to the next floor. * Bfloor 5 * Walk northwest and hit the switch. Then walk north and hit another switch at the north end of the floor. Then back track and go down the steps near the stairs. Follow the path west, north, east, north, west and then go up the steps. Then go north and down the stairs. * Bfloor 6 * Here comes the hard part. Try to follow these instructions perfectly. On the last floor walk south to the second switch and activate it. Then northeast and hit the switch. Then walk west and hit the switch. Now walk west and then south along the west wall. Then climb down the steps. Follow the path north and try to keep on walking north at every opprtunity until you reach the top of the area. Then walk east, south, and open the treasure for a Moon- Crescent. * There is a FireDrake Vase on this floor but I was unable to figure out precise directions. I figure if you want to get a FireDrake vase just get one at Luna. Once you have the Moon-Crescent cast the Escape Spell or use a Guiding Branch. Exit the Temple and go to Luna. 19. Luna at Night- Source of Growth, Healing Herb, Monster Bait, Critical Jewel * While you are still outside of Luna use the Moon-Crescent to turn day to night. Reenter Luna and you will see that the tide has receded leaving new area for you to explore. * Near the town entrance you will find the Critical Jewel. Go to the bar and talk to the people there. Make sure you talk to the guy sitting down on the east stool in the bar. If you don't, you can't make the trade. Then get the treasure by climbing up the ladder to the north and get a Source of Growth. The ladder to the northeast leads to a Healing Herb. Then go to the beach and talk to the people. Also search the bottom left table to find Monster Bait. Then go to the bottom of town and enter the doors to buy weapons and armor * Save you game and leave Luna. Go back into Luna and go south and east to the dock which has two men sitting down. One will offer you the Statue of Gaea for the Moon-Crescent. Accept the offer because you will need it for your next task. After trading the Moon-Crescent save your game. 20. Mist and Rainbow Valley- Angel Ribbon, Source of Vitality * These valleys are located slightly to the south and east of Luna. Walk north between the two mountain ranges. To reach the town of Jonowan you will need to go through these valleys. The Mist valley is first. * Go into the Mist Valley and head in northeast direction all the time. Once you reach the top there are two paths perpendicular to the one you are on. Choose the left path and get the treasure chest, which is the Angel Ribbon. Go back and choose the right path. Go east and look for a stone dragon. * You will see a stone dragon which has the unique ability to drag you across the river. Go to the bottom right of this section and you will see one on the shore. Go in front of it and it will bring you over. Work your way up and avoid the dragons that will drag you back to where you were. Go north until you see a dragon facing north. Go to the far right of him to be pulled to the east shore. Then go east and north to be pulled up. Then go north again to be pulled up. From where you are now go 1w 1n 5w 7s 1e 2s 1w 2s 1e and then south until you are to the right of the treasure. Search the chest for a Source of Vitality. * Then go north and you will be pulled to the east shore. Go north again so you are pulled to the north shore. Now go west and then north until you see a little place where you can go onto the northern ledge. Go onto this ledge and west so you can be pulled to the southern shore. Go north and stay to the western edge of land so the dragons will not pull you across. Soon you will reach Rainbow Valley. 21. Rainbow Valley- Nothing * This valley is rather simple. Start out by going west and north and work your way up. Then go east under the waterfall, north and then west. Then climb the vine to the north. Then go south and to the west and a dragon will pull you over to the eastern shore. Then go north and make sure you don't get pulled over by a dragon on the western shore. Eventually you will leave the Rainbow valley. Then go southeast to Jonowan. 22. Jonowan- Source of Wisdom, Monster Bait, Cure Herb * As you walk through town you will find out the Domino and his ship are on the island. Also Ghustan the merchant is here, in between the two houses in the north section of town. Then go to the house in the southeast section of town and search the vase to find a Source of Wisdom. While your at the Inn search under the table to get a Monster Bait. * Go to the pond which is located to the west of Inn. Search the statue that you find there. Then go to the north east corner and search from the middle of the four rocks where the statue told you to search which is one east and three to the north of the center of the four rocks. You will find another statue where you can put the statue you obtained back at Luna. This will open a path to the next island where you will get the Vase of Life. While you are here search the bush that is one north of the middle of the four rocks for a Cure Herb. 23. Tower North-East of Jonowan- Vase of Life, Battle Dress, Battle Axe, Steel Plate * Walk east and then north to the Tower. * Floor 1 * After crossing the bridge it will disappear. Go north to the tower. Enter the tower and on the first floor is a statue where you can make the bridge reappear if you want to go back. * Floor 2 * On this floor there is only a circle of light around you. Everything else on the floor is shrouded in darkness. There are fluorescent squares on the ground. They suck your MP by 5. If a statue follows you, you must make it so it goes onto a statue icon and stops following you. Also beware of holes in the floor which will drop you down a level. Go east as far as possible, north, west and up the stairs. * Floor 3 * On this the lights are out, but the exit can easily be found in the northwestern corner. As you follow the path east a statue will attach itself to you. Go immediately south, and take any path going south. Attach it to the icon in the southwest corner of the floor. * Floor 4 * On this floor as you walk west you will find yourself being shadowed by a statue. Simply take the northern path and deposit the statue onto its symbol. * Floor 5 * On this floor the statue will follow you early so just head south to take care of it. When you place it on the icon make a u-turn north so you don't get stuck in a space where you can't get out. Then go west to the stairs. Then go back down the stairs and go east across the magic drain icon and you will find a treasure chest with a Battle Axe. Then go back west and up the stairs. * Floor 6 * From the stairs head north to two statues and above them will be a treasure chest with a Steel Plate inside. Once you get this head back to the stairs and then go east and take the closet northern path to the stairs * Floor 7 * On this floor you will be followed right away so go 5w 4s 2e 6s 4w 4s 2e and you should see the statue in the middle of a magic draining icon and a hole. Deposit the statue on the icon and go about 2 spaces west and then north, you should see a chest, open it for a Battle Dress. Make your way to the northwest corner. The exit will be here but first there is another statue that follows you. Starting from one right of the new stairs go 6e 4s 2e 2s 6e 2s 2e 4s, and then south and the icon should be near you. Then go back to the stairs and go up that to the next floor. * Floor 8 * On this floor you must face the big boss so heal your party up as soon as you are on the next floor. Go north to enter a sequence. Make sure your levels are high for your characters. Constantly use fire spells or fire cards/vases. The Water Demon has about 800 VP so this will be your hardest battle yet. After beating him you go into a sequence where you meet Domino and he gives you the Vase of Life which you need to use at the Ancient Temple. Cast Escape to exit the Tower. * Then exit the castle and go back to Jonowan to save. Go back through Mist and Rainbow valley. Then go to Ophera to save your game. 24. Back at the Ancient Temple- Great Mail * Go north into the Temple and north to the altar. Use the Vase of Life and it becomes placed there. After doing that use the Magic Bean. A bean stock will suddenly grow that will allow you to get to the upper reaches of the temple. Go up a floor and then up the steps. Climb the vine to a new area. * Here is another puzzle that you must complete. There are drops of water that you must search and bring over to flowers and small leaves. This will allow you to go to another level or cross over. * Floor 1 * Go north to the droplet and search it and then go over to the flower and search that so that the flower will grow. Climb the vine to the next floor. * Floor 2 * Go south to the droplet and then carry it north to the flower. * Floor 3 * Climb the vine and get the treasure chest, which contains the Great Mail. Then climb back down the vine. * Floor 2 * Then go northwest to the droplet and carry it southeast to the flower. Then climb the vine which leads to the next floor. * Floor 3 * On this floor go to the northeast corner and scoop up the water. Then bring it east to the flower and climb the vine. * Floor 4 * Now go north and scoop up some water and pour it onto the small leaf to the south. Then go back to the water again and scoop it up and go to the flower to the west. Pour the water onto the flower and go up the vine. * Floor 5 * From here go west to the droplet and pour it on the small leaf to the east. Follow the path to the next droplet and scoop some water up and pour it on the small leaf to the north. Now go back to the droplet and scoop up some water and then go to the flower to the west. Climb the vine to the next floor. * Floor 6 * On this floor go east to the second droplet and scoop up the water from the east side and then go east and pour it on a small leaf. Now go north to the second droplet, scoop up the water and pour it on the flower to the southwest. Now go up this vine. * Floor 7 * On this floor go northwest past the droplet. Then go south to the other side of the droplet. Get the water and go north to use it on the leaf. From here follow the new path past the flower and then south to the water droplet. Scoop up the water and pour it on the small leaf to the east of it. Then go south and go down the vine. * Floor 6 * Go east past the flower to the water droplet. Scoop up the water and head northwest to pour it on the flower. Go up the vine. * Floor 7 * From here go northeast to the water droplet and pour some onto the small leaf to the north. Go scoop water from the drop to left and go straight north to the flower and pour the water on it. Now climb the vine to the Tower of Arawn also known as the Upper Ancient Temple. 25. Upper Region of the Ancient Temple- Tempest Sword, Light Orb, Ancient tablet, Hammer * The puzzle that you will encounter here is based on the concept of day and night. The day blocks will be raised when you go through the night rooms and vise versa. * Floor 1 * Go north and take either the east or west path to get to the south entrance. * Floor 2 * Go clockwise and the south at the intersection to the stairs. * Floor 3 * Go clockwise around and then out the south entrance. From the circular 3d room go to the west and back in the door with the moon symbol on it. Now go counterclockwise and go back down to the stairs that led you to this floor. * Floor 2 * Now go north and then east to get the Tempest Sword. Now go back to the stairs and up again. * Floor 3 * Then go north to the stairs and go up them. * Floor 4 * On this floor walk north to the outside of the building. Now travel east in the circular room. You should see the Hammer on the ground. Search for it. Then go back out the moon door and walk along the west along the outer edge of the west wall until you find the stairs. * Floor 5 * On this floor walk north and go to the outside of the tower. Now in go west to the crack in the ground and use the Hammer on it. You must be facing it from one spot to the right. Now fall down the hole. * Floor 4 * Walk west to the sun door. Walk around to the northeast. Then go south to the stairs. * Floor 5 * On this floor just walk north and go up the stairs to the next floor. * Floor 6 * On this floor go south and out the door to the south. In the circular 3d room go east to the moon door. Once you are back inside travel along the southwest wall. Follow the path to the stairs found in the middle of the floor. * Go north to a room with three shiny gems on the wall. Search the 1st will restore your VP and 3rd one will restore your MP. Then search the middle one which ressurects your party members. You will then meet Arawn who will explain much to you. At the end of this sequence he will give each of your character's a light orb and you will also get an ancient tablet. (One of many that you need) 26. The Shrine in Simone- Wind Cloak * Arawn will transport you to a temple that is near Simone. The man will explain what has happened to Arawn and he will lift Samson's curse. He will also clear away the magical rock guarding the shrine in Simone so you can pass it by. * After the sequence exit the temple. There is a treasure at the bottom right hidden behind a tree. Open it for a Wind Cloak. Continue going following the path west until you reach Simone. Save your game and go the Inn. * Next take the north path that you passed on your way to Simone. You will come out on the cliffs above Simone. Go north and into cave. 27. The Cave north of Simone- Healing Herb * This cave leads you to the entrance of the cave that is almost directly south of Zalagoon. * Floor 1 * As soon as you enter go east and then north. Keep on going north until you are at the top of the screen. Then go east, south and get the treasure chest, which is a Healing Herb. Then go north and down the stairs. * Floor 2 * On this floor take every passage possible that goes northwest. At the end of the path go down the stairs. Go up the stairs to the next floor. * Floor 3 * On this floor keep on heading north and then once your at the top head west. You will soon see some soldiers. At the end there are two Zalagoon soldiers that you must defeat. In order to pass through. These sub-bosses are very hard so be prepared. These soldiers take about 500 VP each. After beating them go west and a good distance north to Zalagoon. 28. Zalagoon- Guiding Branch, Iron Plate, Cure Herb, Music Box, Ring of Power, Tornado Card, Heavy Mail, Monster Bait * As soon as you enter Zalagoon you will notice that there is a lack of activity. So first go to the Inn and then try to go to the castle. A messenger will appear and will tell you to meet Bison whom you can reach through the sewers. So now save your game. * When you reach Bison he will instruct you to head to the courtyard and to block Glades attempt to sue for peace with Bandore. However, be sure to take the stairs down from Bison's chamber to reach a treasure room with a Guiding Branch, Iron Plate, Heavy Mail and Cure Herb. The Heavy Mail is located on one of the armors to the right. The Cure Herb is one barrel to the left of the center barrel near the south wall. The Iron Plate and Guiding Branch are in the treasure chests. * When you enter the courtyard the king will grant Samson a second chance. Samson will succeed and the king will finally accept the truth and agree to send his forces to Marion. Here Glade will swallow a magical pill and transform into a hideous monster. Make sure who have some Mage's Potions because this battle will not be easy. Glade has about 900 VP. * When Galade is defeated, the king will allow you to take whatever you want from the castle. When you awake from bed search the western table for a music box which has 46 songs for you to listen to! Take the stairs west of the king's throne to his bedroom. Search the top right closet in the king's bedroom for a Ring of Power. Go into the cook's room and search the fireplace for a Monster Bait. Now go into the courtyard where Samson took his test of Strength. Now go to right columns and search behind the top one for a Tornado Card. * Now go outside and look in the weapon shop and buy some new weapons and armor. 29. The Dragon Cave- 2 Healing Herb, Smoke Bomb, Thunder Card * Once you have defeated Glade and gotten everything you need head southwest to the bridge. The bridge is west-southwest of the exit of the Cave North of Simone. It appears that the Zalagoon forces are unable to cross. So now head to the Dragon Cave. The Dragon cave is northwest of Zalagoon. * Floor 1 * Follow the path until you cross the bridge and then go north to find a treasure chest with a Healing Herb inside. Then go south until you see the stairs and then go down them. * Floor 2 * On the next floor go south and then across the bridge go up the steps and then down the steps. Then go north across the bridge and open the treasure chest for a Smoke Bomb. Then go south across the bridge, west, north and into the hole. Then go north. Here you can look at the pretty tombstone and sword. The treasure chest in the house is locked and you can't get it yet. So then go southwest and fall in the hole. * Floor 1 * You should see two indentations where you can fall down. Take the one to the east. When you fall down you should see the dragon. Now go to the east and then go back through the hole. Now go east until you reach the water and then go south. Open the treasure chest for a Thunder Card. Then go north as far as you can go and you should see the stairs. Go up them. * Floor 2 * Go west and the north through the hole. Go north to the house and fall down the hole in the southwest. Now take the west indentation. Open the treasure chest for a Healing Herb. Go south through the hole and then follow the path to the southwest to the exit. Once you are outside go south to the Mountain Cottage and save your game. * Now head back through the cave to the west. * Floor 3 * Go west and down the stairs. * Floor 2 * Go west, south, and down the stairs. * Floor 1 * Go west and south to the now open gate. Then go southwest and go up the stairs. * Go south and out the building. Go south to the Border Church and you find out that the pastor has been arrested for aiding you. Exit the Church and go south to the bridge. Go into the building and down two floors. Here you have to fight some Bandore soldiers. But once you defeat them the other soldiers from Zalagoon can come across. The first group of two soldiers is easy, fight the warrior up front and then the archer in back. The second group has four soldiers. The soldiers on the left are weaker then the commander, the northeast archer, who has 500 VP. Now exit the building and go northwest to Marion. 30. Marion- Smoke Bomb, Steel Key, Tornado Card, Mage's Potion, 2 Source of Defense, Thunder Card, Source of Power. * Return to Marion and you will see that the Zalagoon soldiers are winning. Go to the Inn and save your game. Then go north and into the castle. Now go through the door to the north. * Floor 1 * You will see some Bandore soldiers fleeing. Follow them up the stairs. * Floor 2 * Go north and down the stairs the fleeing soldiers took. * Floor 1 * When you reach the back gate you'll be helpless to stop the king of Bandore who is escaping. From here go back up the stairs to the second floor. * Floor 2 * Go through the door to the south, which leads to the balcony. Go west, north, and climb the western tower. You will hear Ramue placing a curse on someone (Percy). She kindly leaves some monsters for you to fight, two Ogres and an Evil Summoner. Beat them and they will leave behind the Steel Key. Get the key and then go to the eastern tower. Open it to find the King and his advisor imprisoned. Then head back through the door. Now go back to the gate and open it with the Steel Key for a sequence. * After the sequence go down to the gate and use the Steel Key. Try to go through the gate for a sequence. From the throne room go south and take the eastern staircase to the king's bedroom. Search the left closet for a Tornado Card. Now go back down the stairs and search the painting to the right of you. Now go back down the southwest stairs to the first floor and go east to the treasure room. Open the treasure chest for a Thunder Card, Source of Defense and Mage's Potion. Now go to the room west of the stairs. Search under the table for a Source of Power. * Now exit the castle, buy new Weapons/Armor and save your game. Make sure you buy a Rune Gauntlet. Now is the perfect time to go to Annie's house to store some items that you don't need. Now go into the northwest house and search the pot for a Source of Defense. Once you have done this save your game and go west to the bridge. 31. Bandore- Healing Potion, Mage's Potion, Source of Growth, Monster Bait, Ring of Revenge, Unicorn's Horn * When you enter the bridge pass the guards and go across. On the other side of the bridge Samson and Edward appear and rejoin your group. Remember to give Samson the Rune Gauntlet to equip. Go up the stairs and there is a treasure chest with a Mage's Potion and the vase contains a Healing Potion. Go up the stairs and then search the vase in the corner for a Source of Growth. Now exit the bridge. * Now go northwest following the edge of the water. Now go southwest following the water's edge. Cross the bridge to the south and then go southeast following the stream. Once the stream stops go east and then northeast along the mountains. When you the mountains stop go southeast along another stream. Then go by the stream and go east-northeast to Bandore. * Go to the Inn and search under the unoccupied table for Monster Bait. In the top floor of the Inn is a treasure chest that cannot be opened until later in the game. Go into the northwest house and talk to the people. Also search the bottom right vase for a Ring of Revenge. Then talk to the person outside who is outside the house by the east wall. Then go south and you will see the boy use a secret entrance to go into the cave. Now go to the northeast house and search the middle barrel on the east portion of the house to find a Unicorn's Horn. Now go to the weapons shop, and then save you're game. 32. Bandore Cave/Castle- Flame Scroll, Chain Key, Angels Ocarnia * Now go into the cave using the hole in the outer wall. From the entrance go north past the first fork and at the second fork go to the left path and then go north. Open the treasure chest at the end of the path for a Flame Scroll. Then go back south and take the right floor north to the exit into the basement of the castle. * Bfloor 3 * From here head east to the opening north between the two barrels then go follow the path to library. Fight the soldier for the Chain Key. Then exit through the north stairs. * Bfloor 2 * Follow the path to the intersection and a sequence will occur. Go east to the gate and then south. Fight the enemy Archer and then go south out of the castle. Go east along the castle wall and open the treasure for an Angel's Ocarina. Go back into the castle and go east. Fight the enemy Archer and go north. Fight another Archer and go north to the intersection. Go west to the gate and then south. Go down the eastern stairs. * Bfloor 1 * You are now in Bandore's dungeon. Go to the south row and go east to the last cell. Use the Chain Key and talk to Sir Kevin. While your there you may see a treasure chest in the next cell but you can't open it until later on. Lord Kevin has a bunch of stuff to tell you. After he's done talking he tells you to hide. So just go back up the stairs you came down. * Bfloor 2 * After this I went to save my game and get refreshed, but if your characters are up to it, go take the stairs to the west. You will end up in the throne room. Go south and onto the castle balconey. Then go east to the Volcano. 33. Volcano- Silver Key, Gold Key, Death Hood, Critical Orb, Robe of Darkness * Now go east and then follow the winding path. Soon a sequence will follow where Shutat and Ramue trap you. They leave you four monsters to battle. Defeat them and then Percy will throw you down the Silver Key which will let you open the door. Now continue following the path east and go up the steps. Then go north. As you walk north you should see a path going west. You will need to go this way once you get the Gold Key. For now go east and follow the path into the cave. * Floor 1 * On the floor go north and then east, skirting the lava, to the stairs in the northeast corner. * Floor 2 * On this floor you start in the center of the cave. From here go to the northwest corner through the lava for a treasure chest which contains a Death Hood. From here go south until you reach the far end. Then go east and up stairs. * Floor 3 * On this floor walk east and take the first northern passage. Go northwest through some lava and open the treasure chest. Inside is a Robe of Darkness. Now go back down and take the second northern passage. Then go east and up the stairs. * Floor 4 * On this floor you start in the southern region of the map. Northeast through the lava to a treasure chest, which has a Critical Orb. Now go back down and then go clockwise and exit the cave. * From here continue going northeast and follow the path. ( After going east for sometimes you might notice a cave entrance that has a rock in front of it. It supposedly leads to Zeal which you can later go to. However there is no known way of getting in there so just bypass it ). Go down the steps following the path go down some more steps. Soon you will have reached the core of the volcano. * A sequence follows with Yeon, the fat green guy and Sir Kevin. After they fall into the lava go east to a short cave. Go inside and go northeast until you see the gold key pick it up. You now have to go back to outside of the cave and go to the place where the path I mentioned earlier was. Here you have a choice. Once you're inside the cave itself you can cast escape. However this brings you back all the way to the beginning of the windy path so you have to walk almost all the way there again or you can just go back through the cave. You could also walk all the way back through the cave. I cast escape because it takes less time. Remember that to cast Escape you must also walk back into the cave. * Once you cast escape you are transported to the winding path that took you to the Volcano. Now continue going east until you meet the fork that I mentioned earlier. This fork is after the stairs that brings you higher up. Go to the same place if you cast escape just go east instead of west. Take the west path and follow it until you reach a door. Use the Gold Key to open it and go north into a mini-cave. Just go northwest all the time until you reach the exit. Now go north, west, down the steps and then continue going west. Now you reach the docks. 34. Docks- Healing Potion, Wind Vase * Now go north onto the dock and a sequence will occur. Once that is over go search the first barrel for a Healing Potion. How search the north barrel of the most west two barrels for a Wind Vase. Now exit the docks. Domino comes and talks to you. Eventually he joins your party. Now go north and onto his ship. 35. Ship- World Map, Dragon Card, 2 Healing Herbs. * Once you are on his boat don't talk to him. First go down stairs one the west portion of the boat. Then down some more stairs and open the treasure chest for 2 Healing Herbs and a Dragon Card. Then go up the stairs and go east. Then go down the stairs to Domino's quarters. Search under the table for a World Map. If you want, you can read the book in Domino's quarters to find out his quest for revenge. Once you have done this go talk to him. He joins your party so someone else in your party has to leave. Put him at Marion Town. * Once you're in control of the boat go back and land at Bandore. Go into the town and save your game. While your at Bandore go into the castle and down to the floor where you got the Chain Key from the guard. Now go south and to the stairs leading down. Now just go to the gate and use the Gold Key. Enter and search for the Ancient Tablet. IF you want you can talk to Galahad who is in the throne room. Now go out and save your game. 36. Leave- Resist Orb, Demon's Leather, Reviving Herb, Monster Bait, Guiding Branch * The Light Orb almost acts like a teleport spell. It is very useful when you want instantly go to a town and not walk to it. Your character will be next to the entrance of the town. Once you are out of Bandore use the light orb to go to Marion. Exit Marion and go northwest to your ship. Then head north and slightly west until you reach a big grassy plain. Dock and head north to the village of Leave. * As soon as you enter Leave head to the Inn and search the bed to the left for a Resist Orb. Now go north to the house above the inn. Search the vase for a Demon's Leather. Now go above the Weapons/Item shop and search the left bush for a Reviving Herb. At the bottom left house search under the table for a Monster Bait. While you are here buy any new weapons and armor. There is a Guiding Branch in the left bush above the Healers House. 37. Barbaros- Nothing * From Leave go south to your boat and follow the coast northwest. Go past the first land opening. Follow the reef until there is another opening. Sail up the opening. At the fork take right river path and then at the next fork take the north path. Leave the river and it most north and go north. Follow the path until you reach Barbaros. * As you enter Barbaros you enter a sequence where Lorele, the king's daughter, does some butt kicking. When you meet the king he will say that to prove yourselves you need to go to Discipline Island. Once you have done this he will give you a piece of the Ancient Tablet. The Weapon and Item shop can be found be going through the door west of where Lorele fought with the soldiers. After you have saved your game and restocked, exit the town and use the Light Orb to go to Marion. Once you are at Marion talk to your character and choose yes and when you go to exclude someone choose anyone and position them at Port Town Luna. Then exit Marion and use the Light Orb to go to Luna. From Luna sail west and dock at the first island you see. Welcome to Discipline Island. 38. Discipline Island- Chaos Shield, Mystic Blade, Source of Courage, Source of Power, Blizzard Scroll, Healing Potion, Heavy Shield * Go west and into the Temple. Go to the southwest house and look in the barrel for a Healing Potion. Go to the house attached to the Weapons shop and search the barrel for a Chaos Shield. Talk to the girl who is in front of the house and then follow her. Search the vase for a Source of Courage. * Your characters cannot advance unless they are on Level 20 or above. * Once your ready go north to the shrine. Go to the southeast room and search the bottom right vase for a Blizzard scroll. Then go talk to the man in the purple robe. After the sequence you are warped to a room. * First head north and go up the stairs. Then go east and follow the wall. As you walk north step onto the red tile. Walk 4w, north and onto land. Open the treasure for a Heavy Shield. Then go north and step on the purple square. From here go 1n 2w 1n 1w onto the red square. Go 3w, 6n, 2w onto the green tile. Then go 3n onto the red tile, 4w, 5, and onto the purple tile. Go 1w, 2n, 2w, and north. Open the treasure for a Source of Power. * Now go south and fall off. You are now on the elevated level. Now southeast and up the stairs. Go onto the red tile, then 4n and onto the gray/green tile. Go 1n and 4e onto the purple tile. That has a box type shape with a hollow center. (You can see treasure in top right corner) Go 1w, 2n, 2w, and 3n onto the gray/green tile. Once you step on that tile go 1N 4E 1N 2E 2S, then search. You get the Mystic Blade and are warped back to the Man in the purple robes. Now you can advance any character that is level 20 or above. * Go to the girl who had the potion of courage in her house. Talk to her. Save your game and equip the Mystic Sword, then exit the town. What the ?#$@. Steiner has grown and can now fly you around. 39. Mistrall- Ice Ring, Monster Bait, Dragon Scroll, Cursed Bandana * To find Mistrall go onto your dragon and head to the northwest corner of your map. * Go into the town and pat the church, north, east across the bridge and then search the bush for an Ice Ring. Now go west and go to the weapon shop which is the building to the immediate left of where you are. Buy all the goodies you want but not weapons for Annie, Tont, and Edward. Then go west across another bridge and into the smith's house. Talk to the smith and he will tell you to go over to the Ice Cave to find Mithril Silver for him to make weapons and armor with. If you want to do this you have to wait until you get a better flying machine. * Now go back across the bridge and south to a house and search under the table for a Monster Bait. Then go south to the back of the next house and then west to the bush for a Dragon Scroll. Now go to the west and south of this house and search under the left woodpile, which is in front of the house for a Cursed Bandanna. Exit and go back to Discipline Island. Buy new Staffs for your spell casters and save your game. 40. Merlin- Tornado Scroll, Tempest Orb * From Discipline island use your boat go south and to the west slightly. Merlin is located northeast of Marion. It is where to mountain ranges dip down and meet. Get off your boat and walk around (two steps) until you enter an invisible cave. * Search the first pot and Merlin appears. Choose any character to learn Revive, most likely Annie. After that talk to him again and search the torch holders on either side of him for a Tornado Scroll and Tempest Orb. Exit the cave and use the Light Orb to go to Luna. Talk to your character and choose yes, then select a character and put him at Barbaros Castle. Exit Luna and use your Light Orb to go to Barbaros Castle. 41. Barbaros- Demon Gauntlet, Thunder Scroll, Bronze Key, War Rod, Wind Bandanna, Healing Jewel, Ancient Tablet * Return to Barbaros castle and you will find it all in ruins. Ramue and Shutat have destroyed it with the battleship. * Walk into the throne room and you will see the king. He rambles on about some things and then dies. Collect the Ancient Tablet. Exit the throne room and go east and into the door. In the eastern hall walk past the priest's room to the stairs going down. Walk three or four steps down and then push on the wall. You will enter a room. Talk to the guard and he will give you the Bronze Key. Go down the stairs and free Lorele. She runs off, but before you go after her, open the treasures to the south of you. You will find a War Rod, Wind Bandanna, and a Healing Jewel. * Now return to the throne room. Here Lorele pays her last respects to her father and then joins you. Exit the throne room and go through the west door. GO up the stairs and outside the west door. Go west and north to the vases an barrels. Search the left vase for a Thunder Scroll. From here walk straight south and then east along the outer wall. Then when you can't go any farther talk and you will find a hidden merchant who sells great things. Now go back into the castle, go east, and then outside the castle to the east balcony and search. Go northeast and search the barrel to the far right to find a Demon's Gauntlet. Exit and take care of any buisness you have and get ready for a tedious cave. 42. Island in the Corner- Magic Staff, Seraphic Ring * The temple can be found in the southwest section of the world. * Enter the temple and walk north along the row of torches and search the first torch west of the red carpet for a Magic Staff. Now go to the northeast corner and push the torch to the right by performing a search to the right of the torch. * Descend down each flight of stairs until you reach the bottom of the temple. Go to the west section of the platform, but don't go on the platform itself. You can go through the wall directly west of the unlit torch. Follow the path and open the treasure for a Seraphic Ring. * Go back and search for the Final Tablet. You are unable to get it now so exit the temple and save your game. 43. Pity- Battle Gi, Mage's Jewel, Power Knuckles, Throwing Knife, Ancient Tablet * Pity can be found to the southwest of Bandore. It is on a big island surrounded by reefs. * The concept of this cave is based on the concept of growing and shrinking. * Floor 1 * On the first floor go north and then east. In the first southern passage there is a treasure chest that contains a Mage's Jewel. Get that and go back north and then go east and then south down the other passage. Now go up the ladder to the next floor. * Floor 2 * On this floor walk north and touch the green mushroom to shrink. Then go west, north through the hole. Go west and touch the red mushroom to get bigger and then go up the ladder. * Floor 3 * On this floor look for a green mushroom along the western wall and south. Touch it and walk counter clockwise around the circle of red mushrooms and through the crack in the northeastern wall. If you slip up and touch a red mushroom you have to do it over again. Touch a red mushroom and then go up the ladder. * Floor 4 * On this floor go west across the rock and touch a green mushroom. Then go west and through a hole in the floor. * Floor 3 * Open the treasure for the Power Knuckles. Ride the leaf across the water. Go around counterclockwise and back up ladder to the next floor * Floor 4 * Walk west to the hole where you fell down a floor but don't touch the green mushroom. Go southwest and then up the ladder. * Floor 5 * On this floor head north and touch the green mushroom to shrink. Now go to the east and go south through the hole. Go east and open the treasure chest for a Throwing Knife. Now go back through the hole and west. Touch the red mushroom and walk north. Then go up the ladder to the next floor. * Floor 6 * On this floor walk north and then go up and down the steps. Then go south. Watch the holes and don't fall down them. Walk south and shrink down and then go north and ride the leaf east. Then touch the red mushroom to get big and then fall down the hole. * Floor 5 * Then head north and go up the ladder. * Floor 6 * Walk north and go up the ladder to the next floor. * Floor 7 * On this floor go east and touch the green mushroom to shrink. Then go west back to the ladder and then north through the hole in the wall. Then go west and ride the leaf to the south. Now go west and then north past the first red mushroom and then go through the wall. Now touch the next red mushroom to get big. Then go east and up the ladder. * Floor 8 * On this floor go east and touch the green mushroom. Then walk directly south of the red mushroom adjacent to the green mushroom. This leads you through a crack in the wall to a room with a treasure chest. Open it to find the Battle Gi. Then go north and get big. Climb back down the ladder to go down a floor. * Floor 7 * Go south and touch a green mushroom Go south through the crack and ride the leaf directly south. This brings you all the way to the eastern side of the floor. Go north through the crack in the wall and touch the red mushroom to get big and then go up the ladder to the next floor. * Floor 8 * Now go south and touch a green mushroom. Then ride the leaf to the north. Be careful not to touch a red mushroom or fall down the hole and make your way north. Then ride the next leaf to the north. Then go north and collect the Ancient Tablet. Now touch a red mushroom to get bigger and use a Guiding Branch or the Escape spell to exit the cave. 44. Ocean Pyramid- Cursed Scarf, Fire Ring, Devil's Ribbon, Battle Shield, Torch, Silk Scarf, Mage's Jewel * Go around near the center of the map and you will see four islands that form a diamond around a shoaled area. Go to each of those islands separately and place each tablet in a spot. The Ocean Pyramid will now rise. * As you enter each temple on the island search for hidden Items. On the north Island, search the right torch to the south of where you placed the Ancient Tablet for a Cursed Scarf. On the west Island search the left torch south of where you placed the Ancient Tablet for a Fire Ring. In the south island search the northwest torch to find an Evil Scale. On the east Island I found nothing. * Land Steiner on the Pyramid. * Floor 1 * On this floor go east and then north up the corridor. Then head west and go down stairs. * Floor 2 * On this floor go south and take the first eastern passage. Follow it northeast and step on the button which will deactivate the spikes. Then go north and down the stairs. * Floor 3 * On this floor go east to the wall and then south. Push on the Mummy Statue and it will move to the left. Then go west to the last passage. Then go north and then open the treasure chest to find the Devil's Ribbon. Then follow the passage to the right. Take the southern passage that is one space left of the stairs going north. At the end is a Mummy Statue. Push it south, then east, and then north to a switch which will deactivate the spikes. Then head north to and search he mummy statue to the northeast of the stairs for a Mage's Jewel. Then go down the stairs to the next floor. * Floor 4 * On this floor go south, east, and south to the bottom of the screen. Go west past the empty torch and keep going west until you reach the wall. To the north of you, you should see three passages going north. Take the middle one and follow it until there is a gap. Now cross over to the west and head up all the way to the top. Then go to the east and open the treasure to get a Battle Shield. Then go south and then go east in the first room east. Search the Mummy Statue for a Torch. Now go back south and then east to the empty torch holder. Use the Torch and it lights up and a passage is pushed down. Then go west, north and then a couple steps east. Now north and down the stairs. * Floor 5 * On this floor go south until you activate a spike square and then go directly west. Then go north to find a treasure chest and open it for a Silk Scarf. Then as soon as you walk out head to the east past the big room. Take the first southern passage and then when it opens up, go east and then south down the stairs. * Floor 6 * On this floor go north up the corridor to the statue. Push the statue onto the switch and go back south. Now go west and push the statue north to block the Sphinx's fire-breath. Then go east and down the stairs. * Floor 7 * On this floor you need to push each of the three statues onto its respective switch. There are two statues at the bottom and one in the northwest corner. Then head back to the opening which is located in-between the two statues at the bottom. Once you step in the middle of the room a sequence takes over. Dagoot comes, stuff happens and eventually Steiner gets wounded. The only positive that comes from this scene, is a new high-flying pyramid! 45. Steiner- Source of Life * Between Zalagoon and Marion is a valley with a temple that you can now access. * Enter then temple and you will find a cult of Dragon worshippers. Go down to the second floor. You will find Steiner at the center. Steiner is now healed up and goes back to Isla for your convenience. Now go up and search the northeast torch for a Source of Life. Now go back to any town, go to the Inn, save your game, and get ready for a fairly difficult battle. 46. Island in the Corner- Final Tablet * The temple can be found in the southwest section of the world. * Enter the temple and go to the bottom floor. Try to go up onto the raised platform and Dagoot and his henchmen will come running to stop you. You need to beat a Necromancer, Lich and Dagoot. Dagoot has around 1,250 – 1,350 VP. Take out Dagoot's henchmen first and then focus on Dagoot. * Once they are defeated go north and get the Final Tablet. Now go to Zeal 47. Zeal- Silence Orb, Evil Armor, Source of Magic, Drain Rod, Monster Bait * Zeal is located slightly south of Bandore and to the east. * Search the barrel in the northwest corner of town to find the Evil Armor. Now go to the northeast corner and search the barrel for a Source of Magic. Now search the barrel west of the Tavern for a Drain Rod. Then go inside the Inn and search under one of the tables for a Monster Bait. Go to the second floor of the Inn and search under the table for a Silence Orb. Buy what new equipment you need and then go to Mistrall. 48. Ice Cave (Optional)- Grimy's Axe, Dagger, Helium Ring, Flint, Storm Bandanna, Mithril Silver Ekidona- 404 exp-71 gold -Can get Drain Statue from- Manticore Elder- 394 exp- 74 gold Snow Wolf- 409 exp- 60 gold Snow Bear- 414 exp- 78 gold Ice Giant- 439 exp- 72 gold Ice Dragon- 452 exp- 76 gold Lich- 362 exp-100 gold Hippogriff- 332 exp-67 gold Dead Armor- 402 exp-105 gold * The Ice Cave is southeast of Mistral * Floor 1 * You start in the north central section of the cave. From there go southwest past the icicles. Follow the path to the west and go down the stairs. * Floor 2 * On this floor take the northeast path. You will see a treasure chest. Open the chest to find Grimy's Axe. This weapon has great power but also decreases your speed. Go back south and then take the path to the northwest. Then follow the path until you reach the frozen lake. Go directly to the south of the frozen lake. Each time you move on the ice you slide 3 spaces unless you hit an obstacle which stops your motion. For example, up[3] means that you go up once and you slide a total of 3 spaces. Start below the farthest patch of frozen lake. Go up onto the ice up[2] Then go up[3] left[3] up[3] up[3] right[3] and then up and down the stairs. * Floor 3 * On this floor follow the path to the ice. On the most southeast patch of ice go up[2] up[3] right[3], up 3 times[9] here you should be up against the wall with an entrance to the north and left of you. Then go all the way left to get the Helium Ring. Then fall down any hole to drop a level. * Floor 2 * On this level go south from there to get the Dagger. Then go north and up the stairs. * Floor 3 * Go south and step on the ice down[2] left[3] up[3] left[3] left[3] onto dry land. Go up a step and then east on to the ice, right[2] right [3] down [3] right[3] right [3] up[1] right[3] up[3] and to the right 2[6]. From there, on dry land go south to the entrance. * Floor 4 * Go south, follow the path, and go down the stairs. * Floor 5 * Go to the right, up the steps and down the slide. Then go west to and up the steps. Go up the stairs and down the top ramp. It moves you to the northwest corner. Then go to the far south ramp. It moves you to the east. Then go onto the far north ramp and down it. It will lead you up to the treasure chest. Inside the chest is the Flint stone. Go back to the east ramps. Go back down the one to the far south. This leads you to the ramp in the northwest corner. Go down the middle ramp. From here go onto the ice and go west. Move yourself over to the treasure and open it for a Storm Bandana. Then go east and down the stairs. * Floor 6 * Go north and then east. Then go up the steps and down the ramp. Then go north and down the stairs. * Floor 7 * Go west up the steps and circle around going counter-clock wise until you reach the pot of oil. Then use the flint while facing it. The oil ignites and melts the ice door to the north. Go through the door to collect the Mithril Silver. Then cast escape or use your guiding branch to exit the cave. * Go back to the town and give the smith the Mithril. He will tell you to come back in a while. So exit the town and then go back in. Waste some time by visiting some towns. Then go talk to the smith and he will offer you a deal on the dagger for 4,760 which is 1,300 cheaper then store. After saying either yes or no, go to the Weapon shop where there is a bunch of new goodies. Buy them and then go to the Inn and save your game. Go to Zeal, south and into the cave. 49. Sand Caves- Shadow Gi, Mystic Dagger, Healing Jewel, Source of Vitality, Thunder Vase, Demon Axe * This is a little sketchy compared to usual. * This cave is a real pain which is one of the reasons why you aren't getting a detailed walkthrough. This cave is demented. You have to watch out for holes in the ground that will drop you down a level. When you see a shadow of a hole try to remember the general area of it on the next floor. * On the first floor you start out in the southeast corner and the stairs are in the southwest corner. On your way there take the hardest route possible. * On floor two head south but be very careful because there are a few sand holes here. At the southern end you will find the Mystic Dagger. Then go north to return to the main cave. Walk along the eastern wall and then head north and then east. The stairs are in the northeast corner along with more sand holes. To the south of the stairs is a Healing Jewel. * On the third floor walk south along the southern passage and then walk northeast, and then south along the eastern wall. The exit lies in the southeast corner. In the center of this level is a Source of Vitality. * On the fourth floor head south to the edge of the screen. From here, walk east along the wall and then continue north until you reach a fork in the road. Follow the northwest path to the find the stairs. * On the fifth level, walk east along the northern wall slowly bearing south. As soon as you see the first lake walk through the center and head for the far eastern wall. Walk north along the wall and continue until you reach the exit in the northwest cavern. In the passage to the far west you'll find a Shadow Gi. * On level six head south and at the fork take the left path. Be careful because there is a sandhole where the path narrows down to two spaces. Then head south to get the Thunder Vase. To the far west is the Demon's Axe. Once you have what you want take right path of the fork and follow it. When you are walking here try to hug the wall so you don't fall into sand holes. Eventually you see a Black Knight. * The Black Knight is really Percy but in order to get him you must wait and not attack him for 10-15 rounds of battle. However I did cast spells like defense, confusion, sleep, and drain. Eventually the curse is broken and Percy can join you. * When you leave the cave walk slightly west and then south to the town of Quamdar. 50 Quamdar- Gundalf Hood * In the town you can rest at the inn for 500 Gold. Search the barrel in the house which is located in the northwestern corner of town. Inside the barrel you will find a Gundalf Hood. Go to the weapons and armor shop and buy all the necessary upgrades. You can also talk to the town's people who will give you a different perspective on Shutat. 51. Dragon - Skeleton Key, Dragon Blade, Reviving Herb, Tornado Vase, Mystic Gi * Exit Quamdar and return to the Dragon Cave. Go to the area where the Dragon was a sequence occurred and find the Skeleton Key. * Go the house that you saw broken down. Inside the house you will find a treasure chest. Open it to get the Dragon Blade. Exit the cave and head to Simone. Go into the mystic tree and down to where the treasure was. Open the door and then the chest to get a Tornado Vase. Then exit Simone and head to Bandore. Go to the top floor of the inn to get the Mystic Gi. Then go into the dungeons of Bandore castle and go to the cell to the left of where Sir Kevin's was. Open the cell door and the treasure chest to get a Reviving Herb. * After you are done raising your levels and done buying supplies return to Quamdar. 50. Abyss.- Hero's Scale. * Here is a real brief description on how to get through the Abyss. On the first floor you get to fight Yeon. He doesn't have that many VP, only 1,150. After you defeat him it might be wise to go out and save your game. * First you need to find a room that has two orbs in it. Once you are in this room take the light orb and make your way through some more floors to deposit it in a different room. Then go back and do the same for the dark orb. When you are carrying an orb the statues of the opposite power glow and will prevent you from passing through there area. * Once you bring the last orb to the room a sequence occurs. Eventually you end up fighting Ramue and Shutat. Ramue is weaker and only has about 1,200 VP. Defeat her first and then concentrate on Shutat who has about 1,500 VP. Once they are defeated comes the real challenge. An alien comes who is the mastermind behind all this. He ha about 4,000 VP. He also casts Soul Blast which does about 20-30 damage but if you used the Resist Jewels as I recommended the damage is decreased by half. He also attacks multiple times per round. * Once he is defeated you get to watch an ending which could have been better, but sets the scene for a sequel.. I hope. 5. Common Items Ancient Tablet: A magic scroll that allows you to raise the Ocean Pyramid when all four of its sections are collected and used in their corresponding temples. Angel's Ocarina: ( 2,000 ) Restores Vitality Points to the entire party. Antidote: ( 20 ) Cures poison and paralysis afflictions. Awaken Stone: ( 1,150 ) Works like an Awaken Spell level 2. Blizzard Card: ( 1,000 ) Works like and Ice Spell level 3. Blizzard Scroll: ( 3,000 ) Works like an Ice Spell level 4. Bronze Key: Used to open the door in the sewers in Zalagoon. Given to you so you can rescue Lorele Chain Key: Received by killing a Bandore solider and used to open the cell door to Sir Kevin's cell. Confusion Feather: ( 1,300 ) Works like a Confusion Spell level 2. Confusion Powder: ???? Counter Jewel: ( 1,000 ) Enhances the chance to perform a Counter Attack for one member only. Counter Orb: ( 1,000 ) Enhances the chance to perform a Counter Attack for all members. Critical Jewel: ( 1,000 ) Enhances the chance to perform a Critical Attack for one member only. Critical Orb: ( 1,000 ) Enhances the chance to perform a Critical Attack for all members. Cure Herb: ( 200 ) Cures paralysis and poison afflictions. Drain Statue: ( 2,000 ) Sucks MP Points from a magical enemy. ( Item From Ekidona In Ice Cave ) Dragon Card: ( 2,000 ) Works like a Steiner Spell level 1/2. Dragon Roar ( ) Dragon Scroll: ( 5,000 ) Works like a Steiner Spell level 1. Fire Ring: ( 10,000 ) Works like a Fire Spell level 3 and adds +2 to your power. Flame Card: ( 1,000 ) Works like a Fire Spell level 3. Flame Scroll: ( 3,000 ) Works like a Fire Spell level 4. Firedrake Vase: ( 10,000 ) Works like a Fire Spell level 5. Flask: Used to collect Spirit Water in the Cave Of Spirits (First Cave) Gold Key: Found in the cave where Kevin dies. Used to open the gate to the pier where the king is killed. Guiding Branch: ( 400 ) Returns party to the entrance of a maze. Hammer: Found in Awarn's Tower and used to open a crack in the tower. Healing Herb: ( 100 ) Restores 25 Vitality Points for one member. Healing Jewel: ( 1,000 ) Restores all Vitality Points for one member. Healing Potion: ( 500 ) Restores all Vitality Points for one member. Helium Ring ( 10 ) Herb: ( 10 ) Restores 15 Vitality Points for one member. Ice Ring: ( 10,000 ) Casts the Ice Spell level 3, can be repaired when broken by use. Illusion Potion: ( 200 ) Works as an Illusion Spell level 1. Illusion Powder: ( 1,150 ) Works like an Illusion Spell level 2. Light Orb: Allows the party to transport instantly to any city a dispatched member resides in. Mage's Jewel: ( 1,500 ) Restores all MP points to one person. Mage's Potion: ( 600 ) Restores 20 MP Points to one person. Magic Bean: Component used to enter the Tower of Arawn. Monster Bait: ( 200 ) Enhances the likelihood of enemy attacks. Moon Crescent: Used to enter Luna at night.] Music Box: ( 100 ) Plays up to 46 different tunes for your listening pleasure. Mystic Vase: ( 200 )Tip-By as many as you can then go to weapon shop owner and sell some will be very good vases Tornado ect. Prison Key: Used to free Prince Edward from his dungeon cell. Resist Jewel: ( 1,000 ) Decreases magic damage by enemies by 1/2 forever for one member. Resist Orb: ( 1,000 ) Decreases magic damage by enemies by 1/2 forever for all members Reviving Herb: ( 10,000 ) Restores one dead party member. Ring of Defense: ( 10,000 ) Increases defensive power by 3. Ring of Power: ( 10,000 ) Increases attack power by 5 and can cast the Attack Spell level 1 spell. Ring of Revenge: ( 6,000 ) Seraphic Ring: ( 10,000 ) Increases the users defense by 2 and can cast Heal Rain Spell level 1. Silence Crystal: ( 1,050 ) Works like a Silence Spell level 2. Silence Orb: ( 1,000 ) Works like a Silence Spell level 2 on all enemies. Silver Key: Dropped by Percy to open the door on the path to the Volcano. Skeleton Key: Allows you to open any locked door or treasure chest. Slow Card: ( 1,200 ) Works like the Slow Spell level 2. Smoke Bomb: ( 500 ) Enables the party to escape successfully. Source of Agility: ( 600 ) Raises the user's speed. Source of Courage: ( 600 ) Raises the user's level by one. Source of Defense: ( 600 ) Raises the user's defense. Source of Growth: ( 600 ) Raises the user's Experience. Source of Life: ( 600 ) Raises the user's Life Points. Source of Magic: ( 600 ) Raises the user's Magic Points. Source of Power: ( 600 ) Raises the user's attack strength. Source of Wisdom: ( 600 ) Raises the user's intelligence. Statue of Gaea: Used to open the walkway to and from Gaea Island. Steel Key: Used to open the gate so that you can follow the king of Bandore . Tempest Jewel: ( 1,000 ) Enhances the chance for a Double Attack for one member only. Tempest Orb: ( 1,000 ) Enhances the chance for a Double Attack for all party members. Tempest Ring: ( ) Increases Speed by Thunder Card: ( 2,000 ) Works like the Thunder Spell level 3. Thunder Scroll: ( 5,000 ) Works like the Thunder Spell level 4. Thunder Vase: ( 20,000 ) Works like the Thunder Spell level 5. Torch: Used to light the oil in the Ice Cave. Tornado Card: ( 1,000 ) Works like the Thunder Spell level 3. Tornado Scroll: ( 3,000 ) Works like the Thunder Spell level 4. Tornado Vase: ( 10,000 ) Works like the Thunder Spell level 5. Unicorn's Horn: ( 1,200 ) Cures afflictions of all the party. Vase of Life: Used to collect Nature's Water and to enter the Tower of Arawn. Vision Crystal: ( 300 ) Allows a greater field of vision to the party on the Map screen. War Amulet : ( ) Increases the Defense and Agility for all members temporarily. Wind Vase: ( 15,000 ) Works like the Wind Spell level 5. World Map: ( 3000 ) Allows the users to study their relative positions on Earth.