EARTHBOUND FAQ v 1.0 Written by: GWS Mara Date: 08/6/95 Thanks to: Everyone who E-mailed me asking for a FAQ for the game..seems the guide can get lost! :) To Nintendo and APE....who made a fun and lovable RPG game for RPG gamer's of all ages...and for including the book that helped me write this! :) TABLE OF CONTENTS: ------------------- PART ONE --- THE GENERAL THINGS TO DO PART TWO --- A BRIEF TOWNS AND AREAS HISTORY PART THREE --- THE LISTS PART FOUR --- TIPS, TRICKS AND OTHER STUFF PART FIVE --- GAME GENIE CODES PART SIX --- MONSTER CHARTS PART ONE -- THE GENERAL THINGS TO DO ------------------------------------- Since you have this FAQ...you won't be needing the services of the HINT MAN you will find in various towns. Don't waste your money on him..he's expensive and will tell you no more then what I am telling you here. You will need even that $30 for items and stuff! ONETT ----- 1) After the meteor crashes, go outside and find Pokey at the crash site. Talk to him, then return home. 2) After Pokey knocks on your door let him in and talk to him. Talk to your mom who will tell you to get the cracked bat in Tracy's Room. Go back downstairs. 3) Talk to your dog and get him to join you. On your way out of the house, the phone will ring. Go over and answer it. It's your dad. Talk to him, then hang up. Call him right back and save your game. Then leave the house. 4) Go back to the Meteor crash site. Your dog will leave you and you'll see Picky sitting by the tree. Wake him up and he will join you and Pokey so they can return home. Walk past the meteor and Picky will ask you if you hear a buzzing noise. Even if you dont, say yes and you will then see a shaft of light come out of the meteor. Now your about to meet Buzz Buzz! 5) Talk to Buzz Buzz. He will tell you that he is not a bee, but a being from 10 years in the future. He will tell you about Gigyas and how he believes Ness in the one who can save the future..along with 2 other boys and a girl. After his speech..head back down to take the boys back to thier house. Before you get there however..you will confront the Starman Jr., another being sent back by Gigyas to kill Buzz Buzz. You should by this time be atleast level 3 or 4 and with Buzz Buzz along, the fight will be very easy and very quick. Defeat him and Buzz Buzz will tell you how you must now on your guard for Giygas in already beginning to influence the mind of people and animals. Now it's time to take the boys home. Thier house is to the left of Ness's house. 6) Go inside and talk to their dad. Go thru the scenes with thier dad and mom. Buzz Buzz will at one point land on thier mom's head and she will swat it thinking it's a dung beetle. When Buzz Buzz lands on the floor, go over and talk to him. Hear his dying words, find out about the "Your Sanctuary" places..8 in all..and receive the sound stone. This will record the sanctuary melodies. He will tell you the first one is right here in Onett, called Giant Step. So it's off you go to find it. Go outside and it will become daylight. Walk to the right of the house, past Ness's house to find the path into town..that's where you are now headed. 7) When you first get to town, stop and the first building, the library, and talk to the lady at the desk. Get the area map from her..it will come in handy! Continue into town and visit the various buildings. Also if you go just to the left of the library, you will see a boy hanging around some trees. Talk to him and then go into the space in the trees and go up to find a secret hideout..one of the boys there will give you a Mr. Baseball cap for free! 8) Stop at the drugstore and pick up the Tee Ball bat for $48. If you need more cash..remember to call dad! You wont have enough yet for the Cheap Bracelet, but you will soon so dont forget they sell it. Go back out and head towards the bottom of town. You should come to an arcade at one point, with some guys in black roaming around. Be wary of them at level 3 or 4..they can hurt! If you used your extra money for the moment and picked up some hamburger's at the burger shop, you should be okay. Fight only about 1 or 2 at this point, then go back and call dad from the hotel and also stay a night if you have to. The fee isn't too bad at $35 a night. When you get to about level 5 you should be okay, but keep building levels till you are around level 7 before attempting to fight Frank inside. Also, dont forget, as soon as you get the $98, make sure to go back to the drugstore and pick up that Cheap Bracelet.. you will need it! By level 7, you should be able to defeat him and Frankystein Mark II with no problem and little healing. Once you defeat Frank he will tell you to go to Mayor Pirkle who will give you a key to get into the entertainer's shack at the north end of town. 9) Once you have the key and get to the shack, open it up, but dont go in just yet. Talk to the hobos outside, one of then will give you a travel charm! Equip it right away...and dont forget to before you enter the cave, make sure you have saved your game back at the drugstore with dad. 10) Go inside the caves..and make sure you have as many hamburgers as you can carry on you..and follow the paths and ropes up thru the caves. Watch the mice..they can cause a nasty bite! The slugs are easy, but a pain cause they attack in pairs, and the black ants can also take a chunk out. Dont use any PP points at this time..you will need them! If you aren't around level 11 when you get to the shining spot..dont attempt to fight yet. If you have to, go back down and walk around the caves more...even go back out of them and go back to the hotel to rest if you need to. Once you are at level 11, you should have no problem with the Titanic Ant and his cohorts. Throw 3 PSI "favorites" at them, and that should take care of them easily. Go past them when you defeat them to find Giant Step and record the melody on your sound stone. 11) Go back outside the cave and talk to the police man. No matter what you tell him, he will tell you to go to the police station so it's off you go. Stop by and stock up on burgers if you need to, and hit the hotel too if needed before hitting the police station. If your at level 13 when you get there..the police force will be easy. Talk to the police man on the left and he will ask to fight you. Again, at level 13 you should have no trouble. When you defeat the last officer, he will open the road to Twoson for you, so it's off you go. If you did spend the night in the hotel, you would have received a psychic message from Paula asking for your help. Keeping her in mind you are ready to travel the road out of town. One the way out you'll see a house. If you dont have room in your inventory, dont worry about stopping here yet and getting the exit mouse. You wont need him at all at this point. TWOSON, PEACEFUL REST VALLEY AND HAPPY HAPPY VILLAGE ----------------------------------------------------- 1) When you first get to Twoson you can check out your area map to see where things are. If you got spored on the way into town by the mushrooms, head straight for the hospital. If you're okay, then you can explore the town. There will be a department store that you can call dad from and also pick up a better weapon, the slingshot. It's an $89 investment, but well worth it. There's also various other shops you can check out too. Now though isn't time for shopping. Walk around and you'll come to Burglin Park. Walk and an head to the back where you will meet and fight Mr. Everdred. You should be around level 14 by now, and he should be no trouble. Defeat him and he will give you a clue about what happened to Paula..seems she has been kidnapped by some unsavory characters and taken to Happy Happy Village. 2) Before you start heading out though, first go down to the Apple Kid's house and give him some food and $200. It seems like a lot but it will be well worth the investment! On the way out, talk to the mouse at the door and get the phone from him..you'll need it! 3) You should also pitstop at the PolarStar Preschool before heading out, in Paula's room upstairs you'll find a box with a teddy bear inside. When your ready, head to the right of the bus station and thru the cave to the east. You'll come out in Peaceful Rest Valley. Start walking to the north past a broken bridge. Eventually you'll get to a place with a wierd pencial shaped object. (use your check command to examine it). Since you cant go further, head back to Twoson. As soon as you get out your phone will ring. (press "A" button to answer it). It will be Apple Kid telling you to come over right away. Dont bother checking his house, he's taking a rest in the park. Get the Pencil eraser from him and head back to the valley. 4) Remove the pencil statue (use the pencil eraser like you would a hamburger), and continue thru the valley. Watch the oak trees for they can blow up in your face. If you catch a cold, use your PSI Heal. Follow the paths around and you'll eventually get to the cave that will take you to Happy Happy Village. 5) Your first order of business will be to head to the cave entrance at the top of town. Follow it till you come out at the house you saw from the valley. Go inside and making sure you have an empty slot in your goods, talk to Paula. She will give you the Franklin Badge which will help you defeat Mr. Carpainter. Before you can go back to town though, when you leave the house your old "friend" Pokey will be waiting for you with a few of his pals. They should be no trouble for you and you can defeat them easily. Then go back to town and fight any and all blue cult guys you see around. They give lot's of experience and you will need it. You can also check out the other places in the village. See the tips section on how you can also build up a few thousand dollars easily while fighting the cult guys! If you need to, there is a phone in the drugstore and when you have enough money, pick up some more weapons and stuff. 6) When you're around level 20 to 21, head into the cult building. Talk to the fast moving blue guys to get them to move out of your way. Work your way over to the back door and go past the guy at the desk there. You'll find Carpainter at the top of the steps. Talk to him and say you dont want to be his right hand man. When you are done fighting him, he will tell you about the Mani Mani Statue and give you the jail key. Go back and rescue Paula. For now, she's limited in weapons, but take her past the drugstore and get her equipped and stock up. Save with dad, then head to the cave you saw in town while walking around. 7) The monster's here are tough but give a lot of experience so Paula will level fast. Stay close to the entrance and keep going back in and out to fight the weaker of the monsters near there. When Ness is around level 25 and Paula is around level 19 it's time to head out to meet the next shining spot. Dont worry if Paula falls in battle, once you go to to melody area she'll be revived, but try to keep her alive if only so she can get the major experience from the enemy. Defeat the enemy and go record the melody of Lilliput Steps. On the way back through the cave, again it's a good time to surprize enemies and gain more money and experience...never pass up the chances you get after defeating the shining spots! 8) Take Paula back to Twoson and the PoleStar Preschool. Talk to her dad and then it's time for you both to head onward. Go back and talk to Mr. Everdred, get the wad of bills and head to the theater. Talk to the band members outside, one of them will give you a ticket to get in. Go inside where the stage is and find the little girl in pink near the back door. She will take you in to meet the band. Talk to them and you'll find they are in trouble again and need $10,000 to get out of it...and you just happen to have the wad of bills! See the show and then go talk to the manager. Give (use) the wad of bills and the band will be free to leave. They will offer you a ride to Threed...so catch a ride with them. Now it's off you go to Threed! THREED, WINTERS AND SATURN VALLEY --------------------------------- 1) After the band lets you off in Threed, your first stop should be the drugstore. You will be able to pick up a few things to help you out. Then head on over to the left graveyard and follow the pathway around till you see the two Zombie guards. Go up to them and they will stare into your soul. Leave there and go to the hotel. Outside you will see a strange woman. Follow her into the hotel and to the room she leads you to. 2) Inside the room, you will be attacked by ghosts and zombies. When you wake up, you and Paula will be locked in a room. Go to the door and try to leave and Paula will then put out a psychic call to Jeff, your next friend who will help you. 3) The scene now shifts to Winters where Jeff is sleeping in bed. Get up and start for the door. Jeff's friend Tony will stop him first and will join up with him. Head downstairs (dont go to the room with all the packages yet!) and go into the first room. Get the bad key from Dr. Maxwell and go into the next room. Try to use the key..it doesn't fit! Go back and talk with Dr. Maxwell, he will give you his latest invention the Bad Key Machine. Now go back and open the lockers. When you're done, go back upstairs and get the boxes. You can drop the ruler and protractor..they are worthless and you will only be able to sell them for $1 so the cookies are much more important! When you are equipped and ready, head out of the school. Tony will assist in your escape. Walk to the right to come to the drugstore. If you dont have any open spots (and you shouldn't) now's the time to sell something.. You're best bet is to sell off one cookie for now...you can sell the bottle rocket he's got, but I wouldn't...it will come in handy soon! Talk to the girl in the corner near the phone and buy the pack of gum. Get the bubble monkey to join you by giving him (useing) a piece of gum. Now it's time to start Jeff's journey! 4) Head to the left along the winding paths until you reach the lakeside. Talk to the watchers there. Go inside the far left tent to sleep. By now Jeff should be at a level he can start fixing things too and will do so during the night. When morning comes, find the phone tent and save the game with Dr. Maxwell. Go to the part of the lake where you see the brown dirt patch. The monkey will ask for a piece of gum and Tessie will appear. Ride on Tessie to get to the other part of the lake. 5) When you get off Tessie, head south till you come to the cave entrance. Go thru the maze inside. The monsters aren't too tough, just watch for the mouse's biting attacks! Save the game when you get to the phone at the end. Go outside and talk to BrickRoad then head west. Go thru the Pond Cave. 6) Inside the cave you'll come to a point where you will see a rope out of your reach. Give the monkey some gum to get the rope. For now, dont bother with the shining spot..only Ness can fight it. Continue out and you will be at Stonehenge. The monkey takes off after a pretty female monkey and you'll be on your own. Try to avoid the cave men and bears, but if you are around level 6 or so you shouldn't have too much of a hard time. When you run out of cookies or healing items, time to head out to the lab. Talk to Dr. Andonughts, Jeff's dad, and he'll tell you about the Sky Runner. If you arent' around level 12 or 13 yet, use the Instant Revitalizer (use check to work it) and heal yourself. Go back out and fight a few more cave men and bears till you reach atleast level 13. Then head back to the lab and get the Sky Runner. 7) Activate the runner by pressing "A" and it will take off to Threed. When it locates Ness and Paula, it will crash down into the ground. Jeff then joins up with you. Use the Bad Key Machine to get out and go back outside. Stop again at the drugstore and the illegal arms dealer in back of the store to get better weapons, etc for Jeff. Save the game, then head to the south of town. 8) Find the tent south of town and it will turn into a monster tent. You should have Ness at lvl.26, Paula at 25 and Jeff at 13. Use PSI Fire against the Boogey Tent and if Jeff got some rockets or bombs too. Defeat the tent to get the Fly Honey. Head back towards the other tent and talk to the people inside, then head towards the hotel. At one point, Apple Kid will call you and have his new invention delievered to you via the pizza man..Zombie Paper! Go back to the tent and (use) the paper. Go to the hotel and sleep and during the night the paper will capture the zombies. The back area in the left graveyard is now clear for you to enter it..so it's off you go! 9) The passages are very to the point and along the way stop at the two coffins to pick up some stuff you'll need. Just as you are about to leave though, Barf Jr. attacks you. He's not that tough if you Ness is at lvl. 27, Paula at lvl 21 and Jeff at 16...and PSI Fire should work nicely. Exit the cave and you'll see a man there. Talk to him to find out about Saturn Valley Village. Continue north thru the valley. The armoured frogs are easy if Paula uses her PSI Freeze and same on the crocks you'll meet there. It's not too long a trip north and there are 2 gift boxes you'll want to stop and pick up. 10) Find the cave entrance and take the short walk inside..at the other end you'll find Saturn Valley Village. SATURN VALLEY VILLAGE, GRAPEFRUIT FALLS BASE AND DUSTY DUNES DESERT -------------------------------------------------------------------- 1) Saturn Valley offers the best in hospitality! Take full advantage of the medical services if you need to get rid of any unwanted ghosts or for anything else. Also dont pass up a chance to stay the night at a free inn! Saturn Valley Village isn't too big so talk to everyone you meet. Go up the left most ladder to the cave there and talk to all Mr. Saturns. One of them will give you an important password and instructions for the falls! Keep going up and you'll come to the items shop. It sports a phone, atm and you can pick up some great items too! 2) When you're ready, save your game and head on out to Grapefruit falls. Walk behind the falls and wait the 3 minutes that you were told to by the Mr. Saturn. When the guy comes back you'll be let inside. 3) The corridors inside are pretty easy. Make sure to check each ladder and door though! One of the rooms will sport a never leaving magic butterfly..so all you need to do is leave and reenter to catch it. Try to fight as many Fobbies as you can..they are very easy and give LOTS of experience! Not to mention if Paula is running short of PP, she can use her PSI Magnet on these guys for quite a bit PP back! When you are around (and from here on out to make this easy...I'll list the levels in this order...Ness/Paula/Jeff/Poo or for example...4/3/2/1 okay?) so at these levels 27/21/16 you should be ready to fight Master Belch. 4) When you first encounter Master Belch, make sure to give him the Fly honey jar you won from the tent in Threed. After about 1 or 2 rounds, Belch will be too busy eating the honey to fight you other then maybe on occasional belch your way. Use Paula's PSI Fire on this guy and the fight wont take long. Defeat him and head out the back passage. 5) When you get out you'll be back in Saturn Valley. Go into the hot springs and clean up. Stay in the springs till its says you're healed. Now it's time to head to the cave entrance just in back of the spring. If you need to stock up again or atleast save your game, now's the time! When you're ready, head to the cave. If the mushrooms get you spored, just head back to the spring for healing. Eventually, you'll be able to get thru the caves without getting spored. When you do, level up to 32/29/27 before you attack the shining spot. The sprout is tough, but Ness's PSI "Favorite" and Paula's PSI Fire on the back row should help you out. Defeat the Trillionage Sprout and get the next melody of the Milky Well. Head back to Saturn Valley, save, then head back to Threed. 6) When you get back to Threed, the sun is shining and all is returned to normal. The buses are back to running, so it's time to head back to the bus stop. It's $6 to catch the bus, but well worth it. Catch the bus and you'll be headed out to the desert now. (Make sure when you go to get the bus, you read the sign on the side of the street where the tent is, not the hotel. That's the one that will take you to the desert and Fourside!) 7) Along the way the bus will run into a traffic jam and you'll be booted off the bus. Go into the drugstore and pick up a few things, then head out into the desert. If you get sunstroke, either use the wet towels or have Ness use his PSI Heal B. Note the monkey cave north of the drugstore (and NO they dont sell drugs..why they say drugs on the sign I still dont know!). Along the desert edges you'll find some gift boxes. In the middle of the desert, you'll come across some odd things like some sunbathers and even an oasis sporting another gift box. You will also come across two sesame seeds..a black one and a white one. Find and talk to the white one first, then the black one and see the reactions from them! Also along the way you'll find a contact lens and a sign. Read the sign to find out what to do with the lens. Make your way east and you'll come across a house. Talk to the miner and give him some food...it will turn out to be a worthwhile endevor! Go inside where you can spend the night free and call home. Now it's time to continue on to Fourside..it's up to you if you want to take the bus or not, but the walk isn't to bad for the young kids! FOURSIDE, DESERT, MOONSIDE, THREED, WINTERS AND SUMMERS ------------------------------------------------------- 1) When you first arrive in Fourside, your first stop should be to go see Pokey. He will be in the Monotoli Building, just take the elevator up. 2) After he kicks you out, go check out the theater, you're old friends, the Runaway Five are playing there. Buy the show ticket and first go see the manager. She will tell you that the band is again in trouble and that this time they owe her quite a bit of money. Oh well...not much you can do for them at this point, but go talk to them inside and atleast catch thier show. 3) If you plan on exploring the town, you wont find to much right now. The department store is still waiting for the grand opening so getting better weapons, etc is out for now. You will find a street salesman, but all he offers are some broken items, but Jeff might be interested in them for later. Dont forget to take the contact lens you found to the 2nd floor of the bakery either, the guy there will give you quite an odd item for it! 4) Once you're done looking around, head back to the desert. Go back to where the miner was and now you'll find he's dug a huge hole. Go get some rest and save inside the house if you need to first, then head into the hole. Talk to the miner and you'll find out about the monsters he's found, and the moles! The paths are pretty twisty, and without the map in the book it's hard to find everything, but with some patience it can be done (just so you know, when I was playing the game to write this I didn't use the maps if I could help it so I too could see if without them I could find everything, and eventually, I did find all 5 moles). Inside you will also find an exit mouse so take it along for safety. When you get to the mole who says "you fought the 1st, 2nd, 4th and 5th strongest of us" or something like that, you will know you met the last mole and are ready to leave. If you still have the exit mouse when you defeat him, use it now! 5) Go back outside and talk to the miner. He will be so happy to have the moles gone and that he can get back to work. Head back to Fourside and along the way his brother George will stop you. Though they didnt find gold, he did find something even more valuable..a diamond! 6) Head back to Fourside and the theater. Give the manager the diamond and she will be more then happy to let the band go. Say goodbye and head outside. If you walk around a bit, you'll notice the department store finally opened up. Go in and pick up some weapons, but dont bother getting anything for Paula just yet. If there's anything you dont need, either give it to her or call Escargo Express to come get it. Right now you need to stock up on good armor and weapons and also healing items. The Double burgers they sell are your best bet. 7) On your way out, the lights will go out in the store and Paula will go missing. If Ness is around lvl.38 and Jeff is around lvl.33 or higher, you wont have too much trouble to get through the store. Work your way up to the fourth floor and you'll find the Dept. Store Spook. If Jeff kept any of his rockets, and a few of Ness's PSI "Fav" then he should be no trouble. Defeat him and you still wont find Paula though, but you'll get a clue as to where she is. But you're not ready to find her yet. 8) Go outside and go to the cafe you may have spotted when walking around town (It's near the hospital). Go inside and talk to the lady standing next to the wall. Then go back outside. Make sure you have some food on you and talk to the hobo on the right. For the food, he'll give you his spot. You'll find Mr.Everdred in the alleyway. Talk to him and he will tell you to look behind the counter in the cafe. Go back inside and "check" the wall behind the counter. All of a sudden you are transported to another place! 9) Things look awful weird in this place. This is Moonside. Though not very big and doesn't have too much to offer, the main thing you will find here is the Mani Mani statue you've been looking for. If you want to stay at the hotel, or do anything else in town, say NO instead of yes. To get to the statue there's a few things you have to do first, here's what you have to do. First talk to the "warp man" near the hotel (if you dont know which one it is, talk to everyone, you really cant miss him!). He will warp you right next to the building that has the statue, but the guard wont let you pass. Go back up to the "warp man" by the hotel and talk to him again. This time you are warped somewhere else. Keep talking to the warp men, and you'll get to a room with a "Mr T" looking guy in it. Talk to him, then talk to the shadow you'll see in the room. Talk to the "Mr T" to get out of the room. You will find yourself in one of the hotel rooms and on your way out, the "shadow" guy will start talking to you and sorta join you. Along the way you realize that this is the guy that the guard was talking about, so head back to the guard. When the guard sees him, he will take off, leaving you access to the statue. To fight the statue, "check" it. If Ness is around lvl 40, and Jeff at lvl. 34, you shouldn't have any trouble at all. Again, have Ness use his PSI "Fav" and Jeff either his rockets if he's got any or just have him shoot it. It wont take too long to defeat it. When you do, you'll be back at the cafe in Fourside in a room. 10) Go outside and Apple Kid will give you a call telling you about his new invention, the Gourmet Yogurt Machine. However, it only makes trout flavored yogurt right now. He says he's going to send it via Escargo Express. Right after you hang up, a maid from the Monotoli Bldg will come up to you and ask you for the yogurt, and when you get it to bring it to her at the building. Also you'll be approached by a monkey that seems to come out of nowhere. He'll tell you the Tarah Rama is done fasting and wants to talk to you, then takes back off. The delivery man also comes your way, and you find that the package he seemingly dropped into a hole in the desert. Seems it's back to the desert you go. 11) Take the bus back to the desert and go to that hole just north of the drugstore. Go down, but bring a skip sandwich, a wet towel and the pencil eraser machine with you or you wont get very far. Everything else you will need you will find in the caves. There a mazes of passages in there, but eventually you'll wind up in a cave with the pencil statue that you have to erase. Beyond that is Tarah Rama. Talk to him and you will get the yogurt machine. He will also have you follow a monkey outside who will teach Ness his first Teleport A spell. Use this to go back to Fourside. Go back to the Monoteli building. The maid will be outside and will take your yogurt machine. Follow her in and take the first elevator upstairs, then go to the other elevator and take that one. If you Ness is around lvl. 41 and Jeff is around lvl. 35 you shouldn't have too much trouble here. Find your way to the place where the clumsy machine is and start fighting it. Have Ness heal and keep pounding on it, eventually, some people will run into the room and shut the thing off. You find the Runaway Five at the rescue. Go in the next room to find Paula. When you think you can leave by helicopter, Pokey takes it so go back outside and talk to the Runaway Five again. They will offer to take you back to Threed. 12) Go back there and find the Sky Runner. Take it back to the Lab back in Winters. Now that you have Ness, you are ready to go back to where the shining spot is. If Ness is lvl. 43, Paula is lvl. 36 and Jeff is lvl.37, you should be able to get Shroom pretty easy. Have Paula cast a few PSI "Fire" and if you need to have Ness cast a PSI "Fav" and it should be easy. Go back to the lab and take the Sky Runner now to Summers, the resort beach town. SUMMERS, DALAAM, FOURSIDE ------------------------- 1) When you first arrive the Sky Runner will once again crash, only this time it's a goner. Explore the town a bit. Things are very expensive in this town, so buy what you can. When you have worked your way over to the docks area, find a house where inside a man will give you the phone number for the Stoic Club. Seems this is the exclusive club that the captain's wife hangs in and you need to see her in order to cross the ocean. 2) Call the club and then go there. Talk to everyone and then talk to the lady by the door. She will ask you if you would like a "magic cake". She will tell you to stop by a little cart outside, so outside you go. Get the magic cake from her and you will be in a "dreamlike" screen. You are being transported to Dalaam. 3) When the scene shifts, you are now a prince in an eastern country. This is Dalaam. Talk to the guy and he will tell you to go to Mu and do your "training". Walk around the village and then go to the left hand side at the bottom. This will be Mu. Climb up the rope and begin your training. 4) You will be tested right away, a person will tell you that you need to return to the palace. Dont listen! Stay where you are and this big ghostlike thing will appear. Say "YES" to everything he wants to do to you. Dont worry that you will lose all your HP, you wont die. When you allow him to do everything, you have passed the test. Go back to the palace and talk to the guy near the throne. He will teach Poo the Teleport B spell and you will be transported back to Summers and Ness and the group. Now Poo joins you! 5) Go to the Museum now and pay the money to get in. Find the guy on the top floor. Give him Poo's ruby and follow him inside. Fight the monsters and then get ready to leave. Before you do though, the guy should give you a Hiroglyph Copy. You will need this soon so dont get rid of it! Go back out and you'll see the museum phone ringing. It will be a Mr. Spoon at the Fourside Museum. Have Poo use his Teleport B to get you back there. 6) Go to the museum and pay the money to get inside. Talk to the guy blocking the doorway. He will tell you about something strange he found but he wont let you in till you get an autograph of Venus at the theatre. 7) Buy a ticket and go inside. Venus will be in the same room the Runaway Five were in earlier. Get her autograph and see the show, then return to the museum. Give the guy the signed peel and he will let you in. Inside you will see a manhole cover. Go down it. If you are (and now it will be in this order Ness/Paula/Jeff/Poo), 48/39/40/29 this place shouldn't be too hard. Watch out for the ghosts for they can possess you. PSI "Freeze" works nicely on them. You will also find a room with a magic butterfly along the way...so you can use a few PSI's if needed. Follow the sewers around till you get to the shining spot. The Plague Rat of Doom doesn't like either PSI "Fire" or "Flash" to much, so use those a bit. Defeat him and get the next melody. You'll also find a strange item, a carrot key. Now where would you use that? Remember the Rabbit statues back in Dalaam? Maybe that's where! 8) Go back to Dalaam. First though, if you dont already have it on you, get the Franklin Badge. Give this to whoever you want, but I always let Ness carry it since he does the best damage. Armed with that, head for the southwest caves guarded by rabbits. "Use" the carrot key here and the rabbit's will disappear. Go inside. You should be around lvls. 50/41/42/35 when you get here. It's not a big cave, but falling down the wrong holes can make you go in circles. Find your way to the shining spot. This will be Thunder and Storm. 9) These guys shouldn't be too bad. Have Paula and Poo cast a few PSI "Freeze" and you should be okay. Defeat them and get the next melody. Go back outside and head back to Summers now. 10) Now that you saved the captain's wife, he will (for a heafty fee) take you across the ocean. Pay him but beware..your trip wont be easy! Alone the way you'll meet the Kraken, but he's not that hard at your levels. Defeat him to continue your trip to Scaraba. SCARABA, DUNGEON MAN, DEEP DARKNESS ----------------------------------- 1) When you get off the boat, you will be in a desert town (looks alot like Egypt!). Be careful because this is a desert and anywhere out of town can cause sunstroke. Walk around looking at the various shops. The main thing you will need here is to get a piggy nose, other then that, the rest is up to you. 2) When you are ready, head south of town towards the pyramid. You wont need you hiroglyph copy if you have this FAQ, since I'll show you what you have to do to get inside the pyramid. Talk to the Sphinx, and then starting on the top music button go in this pattern.... 1/6 4 3 2 5 Or in other words, starting at where 1 is, go to 2, then up to 3, then 4, then go to 6 and back to where 6 (1) is. If you are still confused, think of it as a pentagram or star. This will get you entrance into the pyramid. The passages aren't too complex. All the way to the right, you will find a room with a tile on the floor. Step on it then go back to the room where you saw the large casket. It will now reveal a hole that you can jump into. Fall down it and you'll find the Hawk Eye. Now your ready to leave. Make sure that Poo doesn't have the Hawk Eye on him before you leave or anything you'll want shortly! 3) Go outside and get ready to say goodbye to Poo for awhile. He will be wisked off to unknown places, so hopefully you didn't have him carrying anything important. You'll find a salesman out here, but a bit to the north is your main target. If you talked to the guy with the spear, he will have given you a "key". "Use" the key and you'll be able to get inside. This is Dungeon Man! 4) Inside you'll find some kewl things including free sleep benches and gift boxes. Work your way around to where the ropes are. Take the 3rd rope from the left and it will take you to the right place on the next level. Keep working your way up and eventually you'll come to what used to be Brick Road. Talk to his face and he will be more then happy to join you on your quest. Go back outside and Dungeon Man will follow you. Find a small group of palm trees and walk thru them. Dungeon Man will get stuck and have to stay there for a bit, but that's okay. Keep walking to the end of the area and you'll find a guy there. Talk to him and he will tell you the only way you can get to deep darkness is by submarine. Hmm...wonder where you could get that! Go back to Dungeon Man and talk to his face again. He will tell you he has a submarine you can use. Take the hole that is now open and keep dropping till you get back to the first floor. Now you are on that platform where you couldn't get that gift box before. Walk around and you'll not only find the sub, but an instant vitalizer machine that's working very nicely. "Check" the sub, and Jeff will fix it and you can now be on your way! 5) You wont have control of the sub, so dont worry about getting lost. It will drop you off in a very strange jungle like area. If you didn't get the things (especially the Hawk Eye) you needed from Escargo Express now's the last chance you've got. Now it's time to set out for the Deep Darkness! DEEP DARKNESS, TENDA VILLAGE, WINTERS, ONETT -------------------------------------------- 1) When you first get here, things will be okay to look at. Walk around and you'll find a variety of interesting people and things. Teach a monkey to teleport and it will give you the Monkey's Love. You'll also find a missionary and a secret salesman. Dont stock up too much, cause in Deep Darkness there are 5 things you can find that are worth having! 2) Becareful in the deep parts, you will lose some HP. Along the way, you will come to a place where you'll see a gift box, and after that all darkness. Use your Hawk Eye now and everything will be revealed! See the tips section for the Magic Truffle locations. If you are atleast levels 56/49/48, this place shouldn't be too bad for you. Along the way, you'll meet up with an old foe, Master Belch, only now he's called Master Barf. At one point, just when you might think it's a hopeless battle, Poo will appear out of nowhere with a kewl spell, PSI "Starstorm", which will help defeat Master Barf. For you trouble, you will get the Casey Bat, but look at the weapon chart before equipping it on Ness. Continue thru Deep Darkness and eventually you'll come to a cave entrance. 3) This is Tenda Village. Seems the folks here are a bit shy, so talking right now to anyone seems impossible. However, there is a free in so take advantage of it! Go back outside, and you'll recieve a call from Apple Kid. Seems he's made an interesting discovery but before he can really say what, you hear him yelling for help..oh no! Head back to Winters to find what the cause could be! 4) You're teleport spell will take you back to where the drugstore is. Remember how Jeff got to his dad's lab? Well..that's the same way you need to get there now. Go back down to where Tessie is and hop on her back. She'll take you back to where you can get to the lab. Work your way back there and when you get there you'll find Apple Kid's mouse. Talk to it and he will tell you that Dr. Andoughnuts and Apple Kid were abducted. He will give you a device called the Eraser Eraser. Wonder where you'll need that! 5) Go back outside and go to the middle of Stonehenge. See that brown dot on the ground? Walk on top of it and you'll be in a cave. Follow the paths around and you'll find the Eraser Statue. Get rid of it and keep going around the passages. There are a few that will lead you to the same places, so dont worry about which ones you take. If you are atleast 67/61/59/57 when you get down here, you should be okay. 6) Along the way you'll come to a room with an exit mouse in it. If you are really poor on HP/PP, use it to get back outside and go back to the lab and use the instant vitalizer, then head back again. Keep going thru the passages, and eventually you'll find a room with the missing Doctor and Apple Kid, along with a few others. The room beyond them is where your next foe, Starman Deluxe, resides. He'll call for some help during the battle, but if you use Poo's PSI "Starstorm" and Paula's PSI "Freeze" and "Fire" and use Ness to heal when needed, you should be okay. (You should be atleast lvls 67/61/60/58 when you meet up with the Starman or it could be a bit tough of a battle). Defeat the starman and you'll free the prisoners. Talk to Apple Kid and he'll tell you about the "Overcoming Shyness" book, but he's returned it to the library in Onett, so leave the base and go to Onett. 7) When you get to the library, go to the room on the left and "check" the bookcases to find the book. Take the book back to Tenda Village. 8) Talk to the elder and give him the book. He will read it to the whole village and all of a sudden the villagers are no longer shy! He will in return give you some Tendakraut..keep this on you. Also, you might want to now make a quick side trip back to Saturn Valley and pick up 7 Horn's of Life. A villager in Tenda will exchange Ness's next more powerful weapon for them! Find the villager who will move the big rock and then jump down the hole. You'll now be in Lumine Hall. This place is a bit of a maze..but offers you some fobbies to gain a level or so. Level up to 71/65/63/61 and then get ready to take on your next foe... ElectroSpecter! 9) ElectroSpecter isn't to bad...a few of Paula and Poo's PSI "Fire" and Ness's PSI "Fav" should help. Defeat him and drop down the hole behind him to get the next melody, then follow the paths around till you see another hole. Jump down and you are now in the Lost Underworld! LOST UNDERWORLD, TENDA VILLAGE II, FIRE SPRINGS, MAGICANT, SEA OF EDEN ---------------------------------------------------------------------- 1) When you first get down the hole, things sure do look strange! Ness the rest will have become very small..and this place..not to mention the monsters..look huge! Dont think about calling for Escargo Express in this place..they wont come, but you will find some phones. Keep working your way around the place till you come to a huge looking wooden gate. This is Tenda Village II. The place you fell into is the Lost Underworld and this is the Tenda's home. They will smell the Tendakraut that the elder above gave you and let you in the village. You'll find the Tendite's friendly..but love to make a quick dollar, so be wary of the guy who is the ATM machine. Talk to the big rock and it will tell you about the Fire Springs. Seems that's your next place to visit! 2) Leave the village and head to the west. Dont worry about the strange eruptions you might see of pink or blue water..in fact..if you need to heal after a battle..look for one of the blue guysers...they will heal you! (Just stand on top of the hole and wait till it erupts again.) Work your way to the west and then south. Dont bother with the cave entrance you'll see to the north, it doesn't take you anywhere. Find the cave entrance to the southwest and this is Fire Springs. 3) This place is very tricky in the lay out. Without the map it's a bit hard to know where leads where, but just keep walking around. To get to the boss though, you will need to eventually work your way to the far right side on the first level and follow the ropes and caves up. The last melody is beyond the shining spot, but getting there wont be easy! These are one tough pair of dogs...get ready to rumble with Carbon and Diamond Dog! 4) Carbon Dog isn't too bad..a few PSI "Freeze's" should do the trick.. but watch out for Diamond Dog! If your around lvls. 73/67/65/61 it wont be too bad, but Diamond Dog is susceptible to nothing. You're best bet is to just keep pounding and use whatever of Paula's and Poo's spells can do the most damage. Have Ness heal the rest for if Diamond Dog gets his bite in, you'll be crystallized. When you finally manage to defeat it, go into the cave and collect the final melody. 5) While the sound stone records it, something very strange happens..Ness all of a sudden finds himself in a very strange place! If you talk to the first guy you see, you'll find you're in Ness's mind, and the place is called Magicant. Here you'll find some familiar things and people. You will find your mom and sis, and sis will offer to hold stuff for you, so take advantage of it! Keep only your armor and weapons on you for now. Inside one the buildings, you can also buy some magic puddings and an Earth pendant...which I highly recommend. Keep walking around and eventually you'll come to a house where you'll see a headstone out front. This is Buzz Buzz's grave it seems. Go inside and you'll meet the Flying Men. One will join you, but if you lose him you can always go back for more. Along the way you will also pick up Ness's next powerful weapon and will even met himself! Keep following the pathways and eventually you'll get to a strange sea like area. This is the Sea of Eden. 6) You'll find an old enemy here, the Kraken, only now it's the Bionic Kraken. I'd fight them as much as possible, but you can hide from them by simply swimming behind the poles. Work your way around the Sea and you'll meet up again with an old foe, the Mani Mani Statue. This time though since it's in Ness's mind, it can use all the spells Ness can, so be careful! Ness's Nightmare as it's called will constantly keep tossing PSI "Fav's" and other spells of Ness's, so heal yourself as fast as possible. Use your Magic puddings and tarts to outlast him for it will run out of PP eventually, but you wont if you use your puddings, etc. wisely! Once it runs out of PP, take your best shots.. use your PSI "Fav" and heal when needed and you will succeed in beating your nightmare! 7) When you wake up, the sound stone will have split and Ness will be filled with the power of the stone. Say hello to major HP and PP now! Now you are ready almost to take on the big guy..Gigyas! 8) Teleport right from there to Saturn Valley and meet Dr. Andoughnuts and Apple Kid. SATURN VALLEY, ONETT, THE PAST ------------------------------ 1) Talk to the good doc and he'll show you his latest invention, the Phase Distorter. Unfortuanately, the first time you try to use it, all you'll end up doing is going up in smoke. He'll tell you that he will need a piece of Zexonyte..but it's an alien metal and wonders where you could possibly get it..hmm...wasn't that meteor in Onett of a strange material? Teleport back to Onett, but be prepared for a different look to the place since you last saw it. 2) While you were gone, Onett has been taken over by Giygas. The town is dark and foreboding, but make your way back to the meteor site for now..there's not much you can do for Onett at this point. "Check" the area around the meteor and you'll find the piece of Zexonyte. Teleport back to Saturn Valley and give it to the Doc. This time when you get inside the Phase Distorter, it will work fine. 3) Take it back to the past, but you wont be able to get very far. Seems the new machine the Doc built that you travel back in is faulty, it blows a fuse and wont do anything else..oh no! Walk around a while and eventually the Doc will show up with his latest machine, the Phase Distorter 3. However there is one little draw back to this one, it cant transport you as a human! You will all have to be turned into robots, but since this is for the good of mankind..how can you refuse! 4) Get turned into the robots and continue back into the past and Gigyas. The Phase Distorter 3 has the ability to not only revive you even if you die, but can save your game..so if you cant get very far at first, stay close to the machine. You should level up as high as you can before attempting to get very far..when you can get past the first few monsters without totally dying, you're ready. Avoid what monsters you can, now's not the time to waste PP! You will see a few magic butterflies, but far and inbetween, so dont count on them. Make your way along the passages till you will eventually get to a small cave like entrance. Go inside and you'll be in Gigya's turf finally! 5) Here comes the show down..but who is there but your old "pal" Pokey! Getting rid of him wont be hard, dont bother trying to fight Gigyas right now, just concentrate on Pokey. When Pokey finally leaves, have Paula cast her PSI "Shield" on everyone and attack Gigyas. He can use the same PSI spells as you so be careful. Use your magic stuff to refill your PP and have Ness be the one who heals everyone when it's needed. At some point, Pokey will show back up, but wont stay for very long. As soon as he's gone, have everyone defend and have Paula use her "PRAY" command NINE times. The only time you'll need to do anything is revive Paula if she dies..if the other 2 die, dont worry about bringing them back right now..you only need Ness and Paula. Keep having Paula prey (if you lose count dont worry..just keep using Pray) eventually you'll be able to defeat Gigyas by praying..how I"m not saying..there has to be some fun in this! 6) Once you have defeated Gigyas, you'll see robot selves broken, but your "souls" will return to your normal bodies. Once that happens... you should be able to figure out the rest! PART TWO - A BRIEF TOWNS AND AREA HISTORY ----------------------------------------- 1) ONETT - A small town in Eagleland. Ness's hometown. Population - 3,500, dogs - 2. Average tempature is 72 F. Sports an arcade, library, City Hall, hospital, police station, burger shop, drugstore, hotel and bakery. Also near the sea, but dont think about buying any real estate there..it's very expensive! This is where the famed meteorite crashed changing Ness's life forever. Also home to the famed tour spot of Giant Step. 2) TWOSON - Paula's hometown. Population - 3,711, dogs - 1. Average tempature is 72 F. Home to Burglin Park, a well know outdoor market with many vendors of all types. Also has a hotel,the Chaos theatre, bicycle shop, hospital, the PoleStar preschool, a bus station, Mach Pizza, and the Twoson Dept. Store. Also home to 2 inventors, Apple Kid and Orange Kid. The outdoor market sports an egg shop, antique shop, banana shop, tool shop, thrift store, bakery and a condiment shop. The Dept. Store has a burger shop, bakery and a drugstore. The park is known to be the home of the famed thief Mr. Everdred, so watch your pockets! 3) HAPPY HAPPY VILLAGE - There's not much here to see. It's home to the strange Happy Happy Cult at the moment. Has a simple drugstore and an outdoor stand with fresh eggs and bananas. Has a remote cabin in the woods not know though who lives there. Does offer the only way to the Lilliputian Footprints, a spot of unknown magical power. 4) THREED - Population 1,500, Zombies - 2,000. Average tempature is 62 F. Graveyards - 2, dogs - 2. Once known as a fun place, it's now home to a wild group of zombies. The local circus is closed due to the zombies. It has a hotel with strange inhabitants, hospital, drugstore and bakery. There is also rumored you can find an illegal arms dealer roaming around the town, but noone is sure of his whereabouts. 5) WINTERS - Jeff's home at the moment. Offers the finest in boys education at the Snow Wood Boarding House. Population - 506, goats - 2. Tessie watchers - 1,200, average age - 13. Average tempature - 1 F, and the wind chill is -22 F. Winters is told to be where Tessie, the strange lake creature resides, as well as bubble gum monkeys have been spotted here. Besides the school, there is a drugstore. Winters is also popular for the Stonehenge tourist attraction, and the famed lab of Dr. Andoughnuts, the worlds smarts man perhaps. Also rumored that a hidden base for aliens is someone beneath Stonehenge, but due to unknown causes, noone has returned to tell the facts. It also been said a strange place called Rainy Circle exsists somewhere in the mountains, but again, noone has seen it for fact. 6) SATURN VALLEY VILLAGE AND GRAPEFRUIT FALLS - Not on the beaten track, most people will never find this beautiful place, nor the Mr. Saturns. The Saturn Valley is not on any map! The Mr. Saturn's though will welcome you with open arms, offering about everything free! They have a free hospital and hotel, and thier drugstores and items seller have some terrific things. The Saturn Village boasts a wonderful spring which can cure about any ailment. Grapefruit Falls is a wonderful place to take pictures, but it's been rumored that some kind of monsters base lies behind that powerful waterfall, so dont do any swimming! Saturn Valley Village is also home to the Milky Well, another hot spring but of magical nature. 7) DUSTY DUNES DESERT - Population - 5, average tempature is 99 F. Use alteast a 50 SPF sunblock out here! Home to 2,000,001 cacti. Has one drugstore so stock up while you can. Home to the famed Desert Monkeys. Has a tiny casino of sorts, but the odds are very against you. At the far end of the desert there is some sort of mine, but what they will find or are digging for is not known yet. Seems at one time, some traveler left many boxes out, so make sure you get them. It's rumored that 2 sesame seeds are out there longing for each other. Also it's been known that someone lost a contact lens out here and would be very grateful for it's return. Look around for an illegal salesman, he's been spotted near the drugstore. 8) FOURSIDE - Population 313,003, parks - 10, average income - $59,000. A city in the heart of Eagleland, the place to go for a night out. Offers a hospital, Dinasaur Museum, the Topolla Theatre, the Monotoli Grand Hotel, a cafe, bakery and soon to be open Grand Dept. Store. The mayor of town can be found in his building, the Monotoli Bldg. Though he tries to keep the streets clean, you will find a few secret salesmen hanging around the city. It's been told that when the dept. store opens, it will have a burger bar, grocery store, seasoning shop, drug counter, tools shop, sporting goods and toys. You might find another secret saleman inside, but the exact location is unknown. 9) SUMMERS BEACH RESORT - Population - 3,800, surfers - 10. Average tempature is 88 F. Home to 73,802 fish. Summers is the place for adults only with expensive shops and hotels. The city offers a 5 star hotel and resturant, as well as sightseeing ships, street vendors, a hospital, a gelato stand and a cultural museum. Also, if you are lucky enough, you can get into the exclusive Stoic Club. This town is known for also it's magic cakes and tarts. Other then that, bring your suntan oil..and your credit cards! 10) PORT OF TOTO - Population - 2,103, fishermen - 38. Average tempature is 82 F. Sports 22 fine fishing and sightseeing boats. There is a grocery store which offers inexpensive things, and a drugstore. It's said you can get the elusive Stoic Club number from someone here, but noone has said who it is. Because of a sea monster, the men are afraid to go out and fish, but for a heafty fee, one captain willing be willing to take you aboard. 11) DALAAM - Population - 1,033, shrines - 1, prince's - 1. Average tempature is 70 F. Apart from the royal palace, there's only one store in town. This is Poo's hometown though and he's the royal prince. The famed training ground of Mu is known to people and when they go there they experience strange visions. To the south of town, there is a strange cave guarded by Rabbits. It's said that behind those rabbits lies a mysterious Pink Cloud place where beautiful music can be heard. 12) SCARABA - Population - 3,212, camels - 2. Average tempature in the shade is 140 F. A mystical place of snake charmers and pyramids, Scaraba is the only way to get to the Deep Darkness. The Sphinx holds the key to the pyramid entrance, and allows only the pure hearted to enter. It's said somewhere inside the pyramid is the Hawk Eye, a jewel of mystical origin. Scaraba hosts for the sundrenched traveller a hotel and weapon shop, a hospital, a snake shop, Hassan's shop, a seasoning shop, a grocery store, and a delicacy shop. The famous Piggy Noses can be bought here. It is rumored that somewhere on the south continent is a man who has turned himself into a dungeon, but since the pyramid is unaccessable, noone knows for sure. It's also been said that the Deep Darkness lies somewhere to the south, but you can only get there by submarine. 13) DEEP DARKNESS - Population - 3,500, mosquitoes - 4,000,603. Average tempature is 82 F. To get through this place it's said you must have possession of the Hawk Eye. If you have that, the Deep Darkness wont be so bad. Here in the lush jungle, you'll find talking monkeys who offer hotel service, a missionary that will offer you goods, a doctor, an ATM machine and of course, complete with a secret weapon shop. Hidden deep in the waters here it's been said you can find the magic truffles, but only if you have a piggy nose with you. If you wander to far into the depths of this jungle, you could get hurt as well, for the deep waters are home to not only strange creatures and monsters, but the very water itself can harm you. It's said that those who are lucky enough to cross this jungle, will find a hidden tribe inside a cave, but noone has ever returned from here to tell for sure. 14) TENDA VILLAGE - If you are lucky enough to find this shy tribe and cure them, they offer the only way to the Lost Underworld. It's been said that underneath thier village lies a strange place called Luminere Hall, where strange words appear on the walls. 15) LOST UNDERWORLD - Population - 503, dinosaurs - 17. Average tempature is 85 F and it boasts 3 hot springs. In literally the inside of the earth the Lost Underworld is also home to another, less shy group of Tendites. The vast underworld can easily make you feel small and insecure. There are some refuge spots, but the main village of Tendites is the one place you can really feel safe. Home to the famed talking rock, as well as an ATM machine where just for the withdrawl they charge an arm and a leg! Also they have a hotel and a grocery store. In the underworld it's been said that there are various guysers that can cure you of your ailments so be on the lookout for these friendly eruptions. It said the only way the underworld Tendites will admit you to thier village is if you have some tendakraut, so dont forget to bring some! At the far west of the underworld, it's said there is a place of fire that if you can get past the firey lava and fierce monsters, there awaits a place of strange and haunting music. Noone has ever returned though to say for sure. PART THREE -- THE LISTS ----------------------- KEY: --- $ = PRICE OFF. = OFFENSE UP DEF. = DEFENSE UP RATE = THE TO HIT RATE LOCS.= LOCATIONS * = ITEM CANNOT BE BOUGHT - THAT WOULD BE THE RESELL PRICE HP = HIT POINTS GAINED BACK PP = PSYCHIC POINTS GAINED BACK POO = WHAT POO WILL REGAIN WITH ITEM/FOOD IN LOCATIONS: G = GIFTBOXES S = SHOPS B = IN BOTH BOXES AND SHOPS P = PEOPLE GIVE THEM THE ITEMS E = ENEMY () = WHERE YOU CAN FIND ITEM FOR JEFF BEFORE YOU REPAIR IT CH = "CHECK" IN CERTAIN LOCATIONS OR TRASH CANS FOR ITEM WEAPONS ------- NAME $ OFF. RATE COMMENTS/WHO CAN USE LOCS. -------------------------------------------------------------------------- Cracked Bat 18 4 1/16 Ness's first weapon G Tee Ball Bat 48 8 1/16 Ness S Sand Lot Bat 98 15 1/16 Ness S Minor League Bat 399 26 1/16 Ness S Mr. Baseball Bat 498 38 1/16 Ness S T-Rex's Bat 698 48 1/16 Ness S Big League Bat 3080 54 1/16 Ness S Hall of Fame Bat *1080 62 1/16 Ness P Ultimate Bat 2298 68 1/16 Ness S Magicant Bat 0 80 1/16 Ness G Legendary Bat 0 110 1/16 Ness G Gutsy Bat *2980 100 1/16 Ness/Inc. Guts by 127 E Casey Bat *38 125 3/4 Ness/Lot of power,bad hit rate G Fry Pan 56 10 1/16 Paula's first weapon S Thick Fry Pan 198 20 1/16 Paula S Deluxe Fry Pan 598 30 1/16 Paula S Chef's Fry Pan 1198 40 1/16 Paula S Non-Stick Fry Pan 1490 50 1/16 Paula S French Fry Pan 1790 60 1/16 Paula S Magic Fry Pan *4790 50 1/4 Paula/Inc. Guts by 100/Bad Hit E Holy Fry Pan 3480 80 1/16 Paula/Inc. Guts by 10 S Sword of Kings 0 30 0 Poo's Ulitmate Weapon E Pop Gun *110 16 0 Jeff's First Weapon G Stun Gun *150 24 0 Jeff G Toy Air Gun 215 32 0 Jeff S Magnum Air Gun 0 36 0 Jeff/Repair Broken Toy Air Gun (G) Zip Gun 425 40 0 Jeff S Laser Gun 0 48 0 Jeff/Repair broken item (G) Hyper Beam 850 58 0 Jeff S Double Beam *1000 66 0 Jeff/Repair broken item (S) Crusher Beam 1150 72 0 Jeff S Spectrum Beam *1650 78 0 Jeff/Repair broken item (S) Death Ray 2300 90 0 Jeff G Baddest Beam 0 98 0 Jeff/Repair Broken Harmonica (G) Moon Beam Gun *4450 110 0 Jeff G Gaia Beam 0 125 0 Jeff/Repair Broken Antenna (G) Yo-Yo 29 6 3/16 ALL S Slingshot 89 12 3/16 ALL S Bionic Slingshot 449 32 3/16 ALL S Trick Yo-Yo 998 46 3/16 ALL S Combat Yo-Yo 1148 54 3/16 ALL S PROTECTION ---------- NAME $ DEF. COMMENTS LOC. -------------------------------------------------------------------------- Baseball Cap 19 5 None S Bracer of Kings 0 30 Poo only/Inc. Luck 35/Prot. from Sleep G Charm Coin 6000 50 Increase Luck by 20 S Cheap Bracelet 98 5 None S Cherub's Band *1790 70 Prot. from Sleep/Inc. Luck by 20 G Cloak of Kings 0 20 Poo only/Inc. Speed by 40 G Coin of Defense 2000 40 Inc. Luck by 13 S Coin of Silence 2500 45 Inc. Luck by 16 S Coin of Slumber 1500 30 Inc. Luck by 10 S Copper Bracelet 349 10 None S Crystal Charm 600 2 Prot. Paralysis/Inc. Speed by 15 S Defense Ribbon 389 40 Paula only/Inc. Luck by 15 S Diadem of Kings 0 20 Poo only/Inc. Luck 30/Weakens enemy PSI G Diamond Band 9998 50 None S Earth Pendant 4000 16 Prot. from Fire, Freeze, Flash S Flame Pendant 3000 15 Prot. from Fire G,S Goddess Band *1980 80 Prot. from Sleep/Inc. Luck by 30 G Goddess Ribbon *6980 110 Paula only E Gold Bracelet 2799 30 None S Great Charm 400 1 Inc. Speed by 5 G,S Hard Hat 298 15 None G,S Holmes Hat 59 10 None G,S Mr. Baseball Cap *199 6 None P Mr. Saturn Coin 1000 47 Inc. Luck by 18 P Night Pendant 3000 15 Prot. from Flash G,S Pixie's Bracelet*1590 60 Prot. from Sleep/Inc. Luck by 10 G Platinum Band 6899 40 None S Rabbit's Foot *1800 3 Inc. Speed by 40/Prot. from Paralysis G Rain Pendant 3000 15 Prot. from Freeze G,S Red Ribbon 179 25 Paula only S Ribbon 89 20 Paula only S Saturn Ribbon *3980 90 Paula only/Inc. Luck by 40 P Sea Pendant *5000 20 Prot. Fire, Flash, Freeze G Shiny Coin 4000 70 Inc. Luck by 30 G Silver Bracelet 599 15 None G,S Souvenir Coin *6000 80 Inc. Luck by 35 G Star Pendant *7000 30 Prot. Fire, Freeze, Flash, Paralysis E Talisman Coin 3500 60 Inc. Luck by 25 P Talisman Ribbon *3500 60 Paula only/Inc. Luck by 25 G Travel Charm 60 -- Prot. from Paralysis P,S ITEMS ----- NAME $ COMMENTS LOC. -------------------------------------------------------------------------- ATM Card 0 Use this to withdraw/deposit cash -- Backstage Pass 0 Use this to get into the theatres P Bad Key Machine 0 Use this to open locked doors P Bag of Dragonite *1000 Turns you into a dragon for one attack G Bazooka *950 Jeff only/Hits many enemies with single att. S Bicycle 0 Only one person can ride at a time P Big Bottle Rocket 139 Jeff only/Stronger then a Bottle rocket S Bomb 149 Multiple enemies in a single attack S,G Bottle Rocket 29 Attack single enemy S Brain Stone 0 Keeps you from being "held" in battle -- Bubble Gum 1 Give to Bubble Monkey S Carrot Key 0 Use to move Rabbit Statues G Chick *25 Hold on to it for a bigger prize -- Chicken *220 Sell for cash/will escape if you use it -- Contact Lens 0 Exchange for pair of dirty socks CH Conter PSI Unit 0 Jeff only/Counters enemies PSI attacks (G) Cup of Lifenoodles *178 Same effect as Heal 4 G,P Defense Shower 0 Jeff only/Use to inc. def. of all party (G) Defense Spray 500 Increases one persons defense S Diamond 0 Use to pay off Topolla theatre manager P Eraser Eraser 0 Use to get rid of eraser shaped statues P Exit Mouse 0 Leads you out of mazes, caves P For Sale Sign 0 Attracts customers to you any time S Franklin Badge 0 Deflects Thunder attacks P Hand-Aid *19 User fully recovers HP P Handbag Strap *39 Freezes an enemy during battle G Hawk Eye 0 Use to light up Deep Darkness CH Heavy Bazooka 0 Jeff only/Can be used multiple times (G) Hieroglyph Copy 0 Shows you how to open pyramid P HP-Sucker *800 Jeff only/Takes enemy's HP & adds it to Jeff(G) Hungry HP-Sucker 0 Jeff only/Takes all enemy's HP (G) Insecticide Spray 19 Spray on insect type monsters S,G Insignificant Item *2 Find owner to recieve a Magic Truffle CH Jar of Fly Honey 0 Give to Belch during battle CH Key to the Cabin 0 Use this to free Paula E Key to the Locker 0 Use this first before getting Bad Key Machine P Key to the Shack 0 Use this to open traveler's shack in Onett P Key to the Tower 0 Use to enter Dungeon Man P King Banana 0 Moves monkey from doorway in Monkey Cave P Meteorite Piece 0 Give this to Dr. Andoughnuts for machine CH Meteornium *2000 Sell for money E Meteotite *4000 Sell for money E Monkey's Love 0 Freezes an enemy during battle P Multi Bottle Rocket 2139 Jeff only/Stronger then a Big Bottle Rocket S Mummy Wrap *128 Freezes an enemy during battle S,G Neutralizer 0 Jeff only/Removes enemy's PSI on one person G Pair of Dirty Socks 0 Freezes enemy during battle P Pencil Eraser 0 Use to erase pencil shaped statues P Pharaoh's Curse *290 Poisons one enemy during battle G Picture Postcard 2 Nothing S,P Piggy Nose 300 Use to search for Magic Truffles S Protractor 2 Worthless/Use to Size up enemy in battle S,G Receiver Phone 0 Get calls from Apple Kid or Dad P Ruler 2 Worthless/Measure enemies in battle S,G Rust Promoter 89 Use on mechanical enemies S,G Rust Promoter DX 289 Stronger then Rust promoter S,G Shield Killer 0 Jeff only/Destroys enemy's shield (S) Show Ticket 30 Use to get into Topolla Theatre S Shyness Book 0 Cures Tenda of thier shyness CH Signed Banana 0 Give to museum guy to gain entrance to melody P Slime Generator *420 Jeff only/Freezes enemy during battle (S) Snake 220 Poison enemy during battle S,G Snake Bag 290 Poison enemy during battle S Sound Stone 0 Records "your sanctuary" melodies -- Stag Beetle 8 Temp. freezes enemy during battle S,P Sudden Guts Pill 500 Inc. guts during battle G,S Super Bomb 399 Same effect as Heavy Bazooka S,G Super Plush Bear 1198 Absorbs enemy attacks S,G Suporma *50 Plays song about the Orange Kid P Teddy Bear 178 Absorbs damage from enemy S,G Tendakraut 0 Gets you into Tenda Village (Underworld) P Tiny Ruby 0 Give to museum guy in Summers P Toothbrush 3 Freezes an enemy during battle S Town Map 0 Used to view Onett and Twoson P Trout Yogurt *48 Recover 30 HP/Poo 6 HP P Viper 550 Poison enemy during battle S,G Wad of Bills 0 Give to manager at the Twoson Theatre P Xterminator Spray 630 Destroys nearly all insect enemies on screen S Yogurt Dispenser 0 Gets access to top floor in Monoteli bldg. P Zombie Paper 0 Traps wandering zombies P FOOD ---- NAME & HP PP POO COMMENTS -------------------------------------------------------------------------- Bag of Fries 8 24 0 HP- 6 Inexpensive but effective Banana 5 25 0 HP- 6 Sold in Burglin park Bean Croquette 12 42 0 HP- 6 Sold in Scaraba Beef Jerky 70 150 0 HP- 6 Bought in Winters or Scaraba Boiled Egg 9 42 0 HP- 6 One of Jeff's first items Bottle of DX Water 198 0 1 PP-40 Helps Poo recover PP Bottle of Water 4 0 1 PP-10 Helps Poo recover PP Bowl of Rice Gruel 88 216 0 HP- 6 Sold in Dalaam Brain Food Lunch 800 300 50 FULL Inc both HP/PP Bread Roll 12 30 0 HP- 6 Calorie Stick 18 60 0 HP- 6 Can of Fruit Juice 4 6 0 HP- 6 Chef's Special 298 216 0 HP- 6 Sold in Summers Cookie 7 6 0 HP- 6 First food item you find Croissant 18 60 0 HP- 6 Cup of Coffee 6 12 0 HP- 6 Cup of Noodles 98 42 0 HP- 6 Expensive and ineffective Double Burger 24 96 0 HP- 6 Fresh Egg 12 84 0 HP- 6 Keep till hatches into a chicken Gelato de Resort 49 30 0 HP- 6 Sold in Summers Hamburger 14 48 0 HP- 6 Kabob 54 126 0 HP- 6 Sold in Scaraba Kraken Soup 648 FULL 0 HP- 6 Fill's everyones HP to full Large Pizza 238 240 0 HP- 6 Everyone recovers 240 HP Lucky Sandwich 128 -- - -- Recovers random HP/PP Luxery Jerky 210 300 0 HP- 6 Sold in Lost Underworld Magic Pudding 680 0 40 PP-40 Sold in Magicant Magic Tart 480 0 20 PP-20 Sold in Summers Magic Truffle -- 0 80 PP-80 Found in Deep Darkness Mammoth Burger 98 204 0 HP- 6 Get in Lost Underworld Molokheiya Soup 20 84 0 HP- 6 Sold in Scaraba Pasta de Summers 128 108 0 HP- 6 Sold in Summers Peanut Cheese Bar 22 108 0 HP- 6 Sold in Saturn Valley Picnic Lunch 24 84 0 HP- 6 Sold in Dusty Dunes Desert Piggy Jelly 222 300 0 HP- 6 Sold in Saturn Valley Pizza 48 120 0 HP- 6 Call for delivery Plain Roll -- 24 0 HP- 6 Trade in Tenda Village for it Plain Yogurt -- 168 0 HP- 6 Trade in Tenda Village Popsicle 7 18 0 HP- 6 Sold in Dusty Dunes Desert Protein Drink 38 86 0 HP- 6 PSI Carmel -- 0 20 PP-20 Find these in gift boxes, etc Royal Iced Tea 78 60 0 HP- 6 Sold in Summers Skip Sandwich 38 6 0 HP- 6 Walk very fast for about 10 sec. Skip SandwichDX 98 6 0 HP- 6 Walk very fast for about 20 sec. Spicy Jerky 140 252 0 HP- 6 Trade in Tenda Village CONDIMENTS ---------- NAME $ USE WITH/ON -------------------------------------------------------------------------- Carton of Cream 4 Trout Yogurt, Banana, Lucky Sandwich, Popsicle Jar of Delisauce 300 With any food item Jar of Hot Sauce 3 Pasta de Summers, Pizza, Cup of Noodles Ketchup Packet 2 Bag of Fries, Hamburger, Fresh Egg, Magic Truffle, Croissant, Double Burger, Bean Croquette, Kabob, Beef Jerky, Mammoth Burger, Spicy Jerky, Luxury Jerky Salt Packet 2 Boiled Egg, Picnic Lunch, Chef's Special, Brain Food Lunch Sprig of Parsley 2 Rice Gruel, Peanut Cheese Bar, Piggy Jelly Sugar Packet 3 PSI Carmel, Rock Candy, Magic Pudding, Magic Tart, Bread Roll, Calorie Stick, Plain Yogurt Tin of Cocoa 4 Cookie, Gelato de Resort, Skip Sandwich, Skip SandwichDX, Plain Roll MEDICINES --------- NAME $ COMMENTS ------------------------------------------------------------------------- Cold Remedy 22 Cures colds Guts Capsule -- Permenately increases guts by 1 Horn of Life 1780 Completely cures unconsiousness and other conditions IQ Capsule -- Permenately increases IQ by 1 Luck Capsule -- Permenately increases Luck by 1 Refreshing Herb 80 Cures colds, sunstroke, crying, poison, feeling strange and nausea Rock Candy -- Permenately increases random attribute by 1 Secret Herb 380 Cures all bad conditions and unconsiousness Speed Capsule -- Permenately increases Speed by 1 Vitality Capsule -- Permenately increases Vitality by 1 Vial of Serum 58 Antidote for poison Wet Towel 24 Cures sunstroke PSI SPELLS ---------- For PSI, the symbols I will use are: à = A á = B ç = C ê = D ä = E WHO = WHO CAN USE N = NESS P = PAULA PO = POO ENEMY = HOW MANY ENEMIES IT EFFECTS ALL = ALL ENEMIES ON SCREEN ROW = ONE ROW OF ENEMIES ONE = ONE ENEMY S/A = SINGLE ALLY A/A = ALL ALLIES D/R = DAMAGE/RECOVERY POINTS PP = PP NEEDED TO USE " = SPELL DOES SAME EFFECTS FOR ALL SYMBOLS NAME WHO PP ENEMY D/R COMMENTS -------------------------------------------------------------------------- Special A N 10 ALL 40-120 HP Based on Ness's favorite thing, B N 14 ALL 90-270 HP Also will dec. enemy's shild by 1 C N 40 ALL 160-480 HP " D N 98 ALL 320-960 HP " Fire A P 6 ROW 60-100 HP Also dec. one enemies shield by 1 B P 12 ROW 120-200 HP " C P 20 ROW 180-300 HP " D P 42 ROW 240-400 HP " Freeze A P,PO 4 ONE 135-225 HP Dec. Enemy shield by 1 B P,PO 9 ONE 270-450 HP " C P,PO 18 ONE 405-675 HP " D P,PO 28 ONE 540-900 HP " Thunder A P,PO 3 ONE 60-180 HP Also dec. enemy shield by 1 B P,PO 7 ONE 60-180 HP Double damage C P,PO 16 ONE 100-300 HP 3x Damage D P,PO 20 ONE 100-300 HP 4x Damage Flash A N 8 ALL ------- Enemies suffer from crying, B N 16 ALL ------- numbness, feeling strange or C N 24 ALL ------- unconsiousness D N 32 ALL ------- " StarStorm A PO 24 ALL 270-450 HP Dec. enemy's shield by 1 D PO 42 ALL 540-900 HP " LifeUp A N,PO 5 S/A 75-125 HP Recovers HP B N,PO 8 S/A 225-375 HP " C N,PO 13 S/A FULL Full HP one ally D N 24 A/A 300-500 HP Recovers HP Heal A N,PO 5 S/A ---- Recovers cold, sunstroke, sleep B N,PO 8 S/A ---- Heal A + nausea, crying, poision, feeling strange C N,PO 20 S/A ---- Heal A, B + numbness, diamondized and unconsiousness C PO 38 S/A ---- Same as above Magnet A P,PO 0 ONE ---- Absorbs PP from one enemy D P,PO 0 ALL ---- Absorbs PP from all enemies Shield A N,PO 6 S/A ---- Reduces damage by half B PO 10 S/A ---- Reflects damage at enemy E N,PO 18 A/A ---- Everyone in group gets shielded D PO 30 A/A ---- Same as above Psychic Shield A P 8 S/A ---- Reduces enemy's PSI attacks by half B P 14 S/A ---- A + Reflects back E P 24 A/A ---- Everyone in group D P 42 A/A ---- Power shield Offense Up A P 10 S/A ---- Inc. Offense during battle D P 30 A/A ---- Inc. Off. to max of last amount Defense Down A P 6 ONE ---- Dec. enemy defense D P 18 ALL ---- Decrease all enemies defense Hypnosis A N 6 ONE ---- Puts enemy to sleep D N 18 ALL ---- " Paralysis A N 8 ONE ---- Puts enemy into numbness D N 24 ALL ---- " Brain Shock A PO 10 ONE ---- Causes enemy to feel strange D PO 30 ALL ---- " Teleport A N,PO 2 A/A ---- Teleport to place you've been B N,PO 8 A/A ---- " but needs less space PART FOUR - TIPS, TRICKS AND HINTS ---------------------------------- Here's a few things in the game I thought you might enjoy. 1) Try sneaking up on enemies where possible. You can save yourself the trouble of fighting, but can still get all the same experience, money and presents if the enemy is carrying them. 2) Magic Butterflies give you back 20 PP, so use PP carefully if you are in a place where there might only be one or two of them around. 3) Anywhere in the known world except caves and the lost underworld, you can take advantage of Escargo Express. Use them often to store unneeded items! Things you cannot get them to take are your ATM card, sound stone and the receiver phone. 4) Check all trash cans on your journey..some hold more then just garbage! 5) Dont be afraid to use an Exit Mouse in a cave that might be too strong for you at the time. It's better to go back out and in to gain experience then to keep dying cause you will be revived with half your money and no PP. 6) In Happy Happy Village, the Self Service Stand offers you Fresh Eggs. Though nothing will happen to you if you dont pay, if you talk to the guy watching the stand he will fight you. Buy as many fresh eggs as possible while walking around town gaining levels, and wait till they turn into chickens. Once they do, you can make a huge financial profit! If you paid only a few dollars, or nothing, you can sell the chickens for a modest $110 a piece..not a bad days work! 7) If you pick up a For Sale Sign in Twoson, you can call people to come buy your unwanted items no matter where you are. This can be very helpful when you are in places that you can get lots of gift boxes and have lots of unneeded things. 8) If you get a wierd mushroom growing out of your head, head for the hospital. There is an old guy there that will buy it from you for $50. 9) If you dont see any change after you put down the Zombie Paper in Threed, spend the night at the hotel. During the night the zombies will go to the tent clearing the way for you to go to Saturn Valley. 10) Jeff is a very handy boy to have around. When his IQ level goes up, he can fix a variety of different items. Here's the list of what and at what IQ he can fix things. BROKEN ITEM AFTER REPAIR IQ LEVEL -------------------------------------------------------------------- Machine Counter PSI Unit 1 Spray Defense Spray 1 Iron Slime Generator 10 Air Gun Magnum Air Gun 12 Laser Laser Beam 24 Water Pipe (Pipe) Shield Killer 30 Cannon Spectrum Beam 32 Gadget Double Beam 34 Tube Hungry HP Sucker 36 Trumpet Defense Shower 40 Bazooka Heavy Bazooka 45 Harmonica Baddest Beam 55 Parabolic (Antenna) Baddest Gaia Beam 65 11) Watch enemies such as the Live Oak, Smiling Sphere and other exploding monsters. Once they are destroyed, they will quickly depleate your HP, so make sure to attack them last if they are with other non exploding enemies. Once the battle is over, your HP will stop cycling. The battle wont last long if you dont! 12) When in doubt of how to operate or fix something, use the "check" command. There are some places it's the only way you can move on in the game. 13) Certain monsters will give you some great prizes. Here's a list of who will give some of the game's better items, weapons. Watch out though, some have pretty high odds! NAME OF ENEMY TREASURE ODDS ------------------------------------------------------------------ Bionic Kraken Gutsy Bat 1/128 Starman Super Sword Of Kings 1/128 Chomposaur Magic Frypan --- Ghost of Starman Goddess Ribbon --- Major Psychic Psycho Star Pendant --- Whirling Robo Meteornium --- Hyper Spinning Robo Meteorite --- Master Barf Casey Bat --- 14) Paula's PREY command not only will help you in the final battle of the fight against Gigyas, but can help during your normal trip as well. Here's a list of what effects the PREY command can do at random. WARM LIGHT - Paula increases the HP of friends and foes alike. VERY SUBTLE LIGHT - Up's everyones HP twice as much as the warm light. DAZZLING LIGHT - PK Flash zaps everyone. MYSTERIOUS LIGHT - Envelops party and ups thier PP. GOLDEN LIGHT - Maxs out one randomly choosen characters HP. SHEET LIGHTNING - Causes same damage as the PK Flash. RAINBOW COLORED LIGHT - Brings all desceased party members back. MYSTERIOUS AROMA - Puts everyone to sleep temporarily. THUNDER - Strikes all parties with Brain Shock. HEAVY AIR - shrouds all parties in fog, causing defense to drop. 15) The Franklin Badge works anytime there are monsters who can shoot out lightning, not just on Mr. Carpainter. When you get to places where you think there are lightning monsters, make sure to have in on you! Two good places are the dept. store in Fourside and the Cave of the Pink Cloud. 16) In the Deep Darkness, there are 5 Magic Truffles waiting to be found. Come armed with a Piggy Nose! Here's where you can find them (atleast the general area. Once you get a whiff of them, it will give you exact directions where they are). A) When you first get into the water, go around the first bend and go down and to the left. (in deep water, not shallow) B) Near the wilderness trader you'll see one big tree not on the green part, but the brown part. C) To the left of the 2nd gift box you'll find one. (all the way over) D) After you see the crashed Helicopter, and right before you get to the next patch of land, look just north of the shallow part (in the deep water). E) After you meet Master Barf, keep going all the way north and in the deep water (it will be right near where the shallow water is just beginning..you should see a few flowers in the shallow water, go to the right of them) you will find one on the right. 17) When you see the monkey with the hair bow on the grassy part of Deep Darkness, talk to her and teach her teleport. She will give you the Monkey's Love. 18) When in certain caves, you can evade a large group of monsters by simply leaving the room and coming back in. Each time it will give you a different amount/group of monsters so if you aren't ready to fight a bunch of them yet...avoid them! 19) It's rumored that the Ego Orb is the monster that carries the elusive parabolic (antenna). It's a hard monster to find too. (It's a bright gold, round monster). If anyone ever gets it..please let me know! I even called Nintendo and asked if they found it..and believe it or not they haven't ever found it either! 20) Make sure you dont just turn off the game after you beat Gigyas and go home. Remember that photographer you kept meeting on your journey? Now you can see all the pictures he took of you and your friends! PART FIVE - GAME GENIE CODES ---------------------------- If at any time you have trouble with these codes...please EMail me and let me know. Not all codes work for the same GG, so it's possible you might get strange effects. (c) 1996, Game Genie Code Creators Club(tm), All rights reserved. This material may not be reproduced, stored in a retrieval system, transmitted, or published, in any form or by any means, electronic, mechanical, photocopying or otherwise, without being fully credited or without the prior written permission of the club. E-mail to gwsmara@aol.com-The Game Genie(tm) is a product of Galoob Inc.(tm) Created by: lrdrokol@aol.com EE2E-54A1 "LEVEL 99 AFTER BATTLE" This is better than the start up level code...because it affects your HP and PP. You'll get maximum after 1 battle... works for all characters. Created By: lrdrokol@aol.com EE64-54A1 "MULTI-TASK CODE" Swap O' Rama 1. Turn off GG. 2. Got to a shop and BUY!!!! 3. Turn on the GG and you will scroll thru out all the shops in the GAME!!! 4. If you found a particular item turn off GG to buy. WARNING: There is only so far you can go before your game will freeze, so SAVE your game each time before using code. Remember the last items you can buy before the freeze so you can turn OFF your GG before you go past it. Buzz Buzz is back!!! Yes Buzz Buzz will JOIN your party all you have to do is.... 1. Turn on the GG 2. Get out of a room.... 3. Buzz Buzz joins you. 5. Turn off GG. Future Change! This will allow you to talk about stuff that happen and stuff that will happen... just talk to anyone and turn on the GG! Or use it in battle it will SCROLL through various messages...use this to your advantage... EXAMPLE: 1. When "Poo" scenario occurs...turn on the GG and talk to your master... 2. He will talk to you regularly and he will talk to you as if you passed your test... 3. Turn off the "GG" and WALLAH!!!! You got Poo... to join your party without going through his test.... There are lots of places to use this.. like: 1. MoonSide - Talk to the guy blocking your way... 2. Tenda Village - Talk to the STRONGEST Tenda... CREATED BY: Strato 508@aol.com DATE: 6/18/96 NOTE: Do not turn on your Game Genie until your are out of the setup screens. EEB3-CDA4 Weird sound test. Start a new game and you will go to a blank screen with some VERY weird sounds and music playing. 33B3-CDA4 Sound test. Start a new game and when you get to Ness's house, press the left direction. Ness will start walking and will walk through several scenes of the game while almost all of the music from the game plays. (c) 1995 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Earthbound(tm) Game 1. DB23-77D1 Start with a level 9 character 2. DE23-77D1 Start with a level 15 character 3. 7423-77D1 Start with a level 50 character 4. 1723-77D1 Start with a level 100 character 5. EE23-77D1 Start with a level 255 character 6. EE2E-7D01 Start with a super strong character 7. BB2D-5461 Start with a lot of H.P. 8. BB2F-54A1 Start with a lot of PSI Earthbound is a trademark of Nintendo of America Inc. PART SIX - MONSTER CHARTS ------------------------- KEY --- WEAKNESS - THE PSI YOU CAN USE AGAINST THE MONSTER EXP. - THE AMOUNT OF EXPERIENCE THE MONSTER GIVES (SEE ABOVE) HP - HOW MANY HIT POINTS MONSTER HAS PP - HOW MANY PP POINTS THEY HAVE OFF. - OFFENSE OF MONSTER DEF. - DEFENSE OF MONSTER SP. - SPEED OF MONSTER Here's the list for the 9 main bosses you'll find at the "Your Sanctuary" locations. (I know..there are 8 spots, but the last one has both Carbon and Diamond Dog remember?) Also, with the EXP. Given, that is divided up into how ever many of your party members are still alive when you defeat the monsters, not per each person! NAME WEAKNESS EXP. HP ------------------------------------------------------------------------- Titanic Ant Paralysis, Sleep 685 235 Mondo Mole Paralysis, Flash 5791 498 Trillionage Sprout Fire, Freeze, Sleep 30303 1048 Shroom Fire, Flash 96323 1700 Plague Rat of Doom Fire, Flash 115272 1827 Thunder & Storm Fire, Flash, Freeze, Sleep 129026 2065 Electro Specter Fire, Freeze 261637 3092 Carbon Dog Flash, Freeze, Paralysis None 1672 Diamond Dog Almost None 337738* 3344 * You get these EXP when you have defeated both Carbon & Diamond Dogs. Here's the list for the rest of the lesser bosses and other monsters. NAME HP PP OFF. DEF. SP. -------------------------------------------------------------------------- Starman Jr. 200 999 11 10 1 Spiteful Crow 24 0 5 3 77 Coil Snake 18 0 3 4 2 Runaway Dog 21 0 4 5 26 Frank 63 0 12 17 7 Pogo Punk 35 0 8 10 3 Yes Man Jr. 33 0 8 9 4 Skate Punk 31 0 7 8 5 Black Antiods 34 25 14 13 4 Franystein Jr. 90 0 15 18 4 Crooked Cop 75 0 15 18 5 Captain Strong 140 0 20 24 15 Rowdy Mouse 36 0 7 20 5 Attack Slugs 30 6 9 2 1 Mobile Sprout 79 9 17 12 6 Cranky Lady 95 0 16 18 6 Unassuming Local Guy 73 0 18 13 5 Li'L UFO 82 0 18 17 53 Ramblin' Evil Mushroom 60 0 15 10 5 New Age Retro Hippie 87 0 19 14 5 Annoying Old Party Man 99 0 20 25 6 Spinning Robo 113 17 21 22 7 Territorial Oak 145 41 26 30 5 Mole Playing Rough 103 0 22 28 9 Mr. Carpainter 262 70 33 45 8 Mr. Batty 86 0 25 5 29 Happy Happyist 94 0 19 25 8 Mighty Bear 167 0 29 31 7 Gruff Goat 45 0 8 23 12 Worthless Protoplasm 38 0 11 21 27 Mad Duck 51 0 12 24 30 Cave Boy 314 0 21 33 79 Arachnid 216 0 61 30 23 Elder Batty 294 0 66 72 33 Strong Crocodile 417 0 85 131 17 Handsom Tom 133 16 27 25 11 Trick or Treat Kid 142 0 30 37 7 Smelly Ghost 194 50 35 89 10 Putrid Moldy Man 203 0 36 41 9 Urban Zombie 171 0 31 24 10 No Good Fly 100 0 23 13 10 Zombie Processor 176 0 28 19 30 Slimy Little Pile 616 0 45 71 10 Armored Frog 202 0 108 7 37 Plain Crocodile 234 0 40 55 10 Zombie Dog 210 0 39 51 30 Violent Roach 209 0 30 26 35 Foppy 120 10 29 9 1 Master Belch 650 0 50 88 16 Rainboob 232 42 41 63 20 Skelpion 137 20 41 23 37 Criminal Caterpillar 250 168 37 16 134 Smilin' Sphere 233 60 50 65 17 Cute Li'l UFO 162 25 49 32 58 Crested Booka 265 0 53 73 17 Bad Buffalo 341 0 164 104 11 Noose Man 231 0 47 52 18 Desert Wolf 247 0 57 67 33 Desert Coil Snake 270 0 52 80 18 Guardian Digger 386 110 59 129 17 Mad Taxi 253 0 53 68 38 Crazed Sign 295 98 64 96 17 Gigantic Ant 308 81 54 112 17 Annoying Reveler 288 0 58 77 17 Scalding Coffee 190 0 55 20 23 Mystical Record 263 35 63 78 20 Musica 292 0 69 85 21 Enraged Fire Plug 309 0 60 81 14 Evil Mani Mani 860 88 86 145 15 Sentry Robot 372 0 77 105 17 Clumsy Robot 962 0 88 137 83 Department Stork Spook 610 290 82 135 19 Dali's Clock 296 0 65 66 4 Abstract Art 301 60 67 79 19 Robo-Pump 431 0 70 113 19 OverZealous Cop 325 0 69 75 18 Tough Guy 342 0 69 75 18 Shattered Man 694 0 72 92 18 Tangoo 371 5 96 99 19 Kraken 1097 176 105 166 21 Kiss of Death 333 0 91 100 19 Conduction Menace 445 238 107 107 20 Great Crested Booka 452 0 100 110 20 Beautiful UFO 339 15 86 87 59 High Class UFO 433 72 93 103 60 Guardian Heiroglyph 470 126 94 106 20 Fierce Shattered Man 516 0 101 116 12 Guardian General 831 6 109 214 21 Pitbull Slug 217 11 79 77 2 Zap Eel 370 0 97 93 29 Hard Crocodile 522 0 110 128 23 Demonic Petunia 478 0 102 111 26 Even Slimier Little Pile 326 0 103 101 22 Hostile Elder Oak 609 76 134 146 14 Big Pile of Puke 631 0 120 158 16 Manly Fish 500 0 83 114 22 Manly Fish's Brother 526 210 114 123 24 Master Barf 1319 0 136 177 24 Whirling Robo 374 36 78 90 18 Military Octobot 604 0 138 147 26 Lesser Mook 401 190 76 102 17 Starman 545 155 103 126 24 Atomic Pover Robot 594 0 119 133 25 Mook Senior 501 700 108 122 25 Starman Deluxe 1400 418 143 186 27 Starman Super 568 310 112 129 24 Hyper Spinning Robot 553 83 122 130 28 Fobby 240 19 98 84 5 Wetnosaur 1030 0 126 172 17 Ego Orb 592 0 125 140 17 Chomposaur 1288 320 139 183 17 Soul Consuming Flame 602 0 131 262 30 Psychic Psycho 591 252 124 144 30 Major Psychic Psycho 618 574 145 152 31 Evil Elemental 564 0 121 136 30 Molecule 280 21 118 97 18 Loaded Dice 307 0 146 113 77 Electro Swoosh 543 338 140 156 40 Carefree Bomb 504 0 135 215 31 Ness's Nightmare 1654 882 172 253 31 Ghost of Starman 750 462 152 170 46 Evil Eye 720 400 141 162 38 Wild 'N Wooly Shambler 722 212 171 38 144 Bionic Kraken 900 60 155 195 42 Ultimate Octobot 768 0 147 176 43 Nuclear Reactor Robot 768 0 147 176 43 Mechanical Octobot 768 0 163 81 44 Final Starman 840 860 178 187 47